<div dir="ltr">Hi Antoine,<br><div class="gmail_extra"><br><div class="gmail_quote">On 6 September 2017 at 11:04, Antoine Rennuit <span dir="ltr"><<a href="mailto:antoinerennuit@hotmail.com" target="_blank">antoinerennuit@hotmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">From the call stack it looks like an OSG problem, no?<br></span></blockquote><div><br></div><div>There isn't anything to indicate that it's an OSG specific problem, it's crashing in an internal memcpy implementation, the OSG's compileBuffer() doesn't use memcpy so it'll be the driver that is calling it. So the crash is the in the driver.<br></div><div><br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">
Anyways, I have updated my initial post with more info on the config tested, to give all readers more clues, and hopefully nail this bug down.<br></span></blockquote><div><br></div><div>Not everyone uses the forum, so updating an old post doesn't help us using the osg-users mailing list. I've had a to follow the link to forum thread to find the details. In future could you just add the details into replies.</div><div><br></div><div>W.r.t the version you are using, could you try OSG-3.4.1 or master? I don't recall any bug fixes related to the GL buffers but there are various fixes in both that are worth having.</div><div><br></div><div>You don't mention the hardware you are working on, what is main memory and GPU memory? Have you tried other hardware+drivers?</div><div><br></div><div>Also have you checked how much memory is availalbe in main memory when you are running your application?</div><div><br></div><div>Robert.<br></div><div><br></div><div><br></div><div><br></div><div> </div><div> </div></div><br></div></div>