<div dir="ltr">HI Bruce,<br><div class="gmail_extra"><br><div class="gmail_quote">On 24 August 2017 at 01:09, Bruce Clay <span dir="ltr"><<a href="mailto:bclay1297@gmail.com" target="_blank">bclay1297@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I am using OSG 3.4 with QT 5.8 and Visual Studio 2015. I am also using the QT osgWidget class I found on line. When I load a model I can see parts of the inside or back side of the model. One viewer noted that it looked like the surface normals are inverted. I could not find anything in the osgWidget class or anything in the qtOsgWidget class that has anyeffect on surface normals.<br>
<br></blockquote><div><br></div><div>When references a 3rd party code that is online somewhere it would be worth providing a link to it.<br><br></div><div>FYI, osgWidget is a NodeKit in OSG-3.4 so references a class of the same name is a bit confusing. I presume you aren't talking about the osgWidget NodeKit as it has nothing to do with Qt.<br><br></div><div>As the issue, is this a new issue? Could it be lack of depth testing?<br><br></div><div>Robert.<br></div><div> </div><div> </div></div><br></div></div>