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<p>Hi Robert</p>
<br>
<div class="moz-cite-prefix">On 21.08.2017 15:47, Robert Osfield
wrote:<br>
</div>
<blockquote type="cite"
cite="mid:CAFN7Y+UwJDDcyugs5g4WpQAhjJh6MOiLH9iVs1Gv9nURuJBpdQ@mail.gmail.com">
<div dir="ltr">Hi Sandro,<br>
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">What hardware and drivers are you
using?<br>
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</blockquote>
OpenGL vendor string: Intel Open Source Technology Center<br>
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 530 (Skylake
GT2) <br>
OpenGL core profile version string: 4.5 (Core Profile) Mesa
17.2.0-rc4<br>
OpenGL core profile shading language version string: 4.50
<blockquote type="cite"
cite="mid:CAFN7Y+UwJDDcyugs5g4WpQAhjJh6MOiLH9iVs1Gv9nURuJBpdQ@mail.gmail.com">
<div dir="ltr">
<div class="gmail_extra"><br>
</div>
<div class="gmail_extra">Are the osgEarth team aware of the
issues you've had?<br>
<br>
</div>
</div>
</blockquote>
I once asked before investigating [1] but no-one reacted, I suppose
they are mostly using Windows. Now I have a better understanding of
the underlying issues (and indeed of what was missing in OSG
itself), but before reporting issues to the osgEarth team I'd like
to understand what the correct approach should be (if indeed they
are doing something wrong).<br>
<br>
Sandro<br>
<br>
[1]
<a class="moz-txt-link-freetext" href="http://forum.osgearth.org/osgEarth-2-8-on-mesa-intel-td7590671.html">http://forum.osgearth.org/osgEarth-2-8-on-mesa-intel-td7590671.html</a><br>
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