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    Thanks for the feedback.<br>
    <br>
    Cheers<br>
    Raymond
    <p><br>
    </p>
    <br>
    <div class="moz-cite-prefix">On 23-5-2017 10:44, Bruno Oliveira
      wrote:<br>
    </div>
    <blockquote
cite="mid:CAO-SbSuiA-G_mi9bbgXRr6wK6+2Q-XxUb13K7tFfQZhJGKutFg@mail.gmail.com"
      type="cite">
      <div dir="ltr">
        <div>I found out what my problem was. Since I was adding to
          vectors, I needed to set vec.w = 1;<br>
          <br>
        </div>
        Thanks anyway!<br>
      </div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">2017-05-22 20:31 GMT+01:00 Raymond de
          Vries <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:reedev@xs4all.nl" target="_blank">reedev@xs4all.nl</a>></span>:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div bgcolor="#FFFFFF" text="#000000"> Hi Bruno,<br>
              <br>
              Can you provide more information about your setup?
              Platform, gfx card, osg version, etc. Have you seen and
              tried the osg example osgdrawinstanced? Writing "not
              working" is probably too little info for people to help
              you ;-)<br>
              <br>
              Cheers,<br>
              Raymond
              <div>
                <div class="h5"><br>
                  <br>
                  <br>
                  <br>
                  <div class="m_6652820044422372515moz-cite-prefix">On
                    5/22/2017 8:17 PM, Bruno Oliveira wrote:<br>
                  </div>
                </div>
              </div>
              <blockquote type="cite">
                <div>
                  <div class="h5">
                    <div dir="ltr">
                      <div>
                        <div>
                          <div>Hi,<br>
                            <br>
                            <br>
                          </div>
                          I want to render several simple quads ( a
                          simple rectangle). I pass the quad centers via
                          a 2D texture, and try to render them with the
                          following vertex shader:<br>
                          <br>
                          <br>
                          <br>
                                      "#version 120\n"<br>
                                      "#extension GL_EXT_draw_instanced
                          : enable\n"<br>
                                      "\n"<br>
                                      "uniform sampler2D texVert;\n"<br>
                                      "uniform sampler2D texColor;\n"<br>
                                      "uniform float         
                          texSize;\n"<br>
                                      "\n"<br>
                                      "void main() {\n"<br>
                                      "\n"<br>
                                      "  float row   =
                          float(gl_InstanceID) / texSize;\n"<br>
                                      "\n"<br>
                                      "  vec2  uv    = vec2(fract(row),
                          floor(row) / texSize);\n"<br>
                                      "  vec4  vert  = gl_Vertex +
                          texture2D(texVert, uv);\n"<br>
                                      "\n"<br>
                                      "  gl_Position =
                          gl_ModelViewProjectionMatrix * vert;\n"<br>
                                      "\n"<br>
                                      "}\n"<br>
                          <br>
                          <br>
                          <br>
                        </div>
                        <b>This is my code for creating 1000 quads:</b><br>
                        <br>
                        this->setUseDisplayList(false)<wbr>,<br>
                            this-><wbr>setUseVertexBufferObjects(<wbr>true);<br>
                        <br>
                            // Build Geometry<br>
                            // Simple Quad<br>
                          osg::ref_ptr<osg::Vec3Array> vertices =
                        new osg::Vec3Array(4);<br>
                          (*vertices)[0].set(-500, -500, 0.f );<br>
                          (*vertices)[1].set( 500, -500, 0.f );<br>
                          (*vertices)[2].set( 500,  500, 0.f );<br>
                          (*vertices)[3].set(-500,  500, 0.f );<br>
                        <br>
                          this->setUseDisplayList(false)<wbr>;<br>
                          this-><wbr>setUseVertexBufferObjects(<wbr>true);<br>
                          this->setVertexArray(vertices.<wbr>get());<br>
                          this->addPrimitiveSet(new
                        osg::DrawArrays(GL_QUADS, 0, 4, 1000));<br>
                        <br>
                        <br>
                      </div>
                      <b>IMPORTANT NOTE</b>: <b>If I use simple
                        GL_POINTS, my code works fine and renders
                        correclty 1000 points:<br>
                      </b><br>
                      <br>
                        osg::ref_ptr<osg::Vec3Array> vertices =
                      new osg::Vec3Array(1);<br>
                        (*vertices)[0].set(0, 0, 0.f );<br>
                      <br>
                        this->setVertexArray(vertices)<wbr>;<br>
                      <br>
                          this->addPrimitiveSet( new
                      osg::DrawArrays(GL_POINTS, 0, 1, 1000) );<br>
                      <br>
                        <br>
                    </div>
                  </div>
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