<div dir="ltr"><div>Hello, Robert!<br><br>First... Thanks :)<br></div><div>I've compiled 3.5.6 with GL3 core on Macmini (OpenGL 3.3) with no problems.<br></div><div><br></div><div>BUT.....<br></div><div>I have application based on OpenSceneGraph 3.4.0 (built with GL3 profile) and it works well on Mac (in OpenGL 2.1 compatibility context)<br></div><div><br></div><div>When I've switched to 3.5.6 (GL3 core) I have multiple problems:<br><br>(*) Multiple VAO errors in console (OSG_NOTIFY_LEVEL=DEBUG_FP) when <b>ShaderComposition</b> is ON (like vao not binded, so Program compilation was failed).<br></div><div>(*) Strange things with lighting: Don't know how to explain it now, but like something was changed in the osgUtil::PositionalStateContainer.<br></div><div>(*) Problems with osgAnimation::RigGeometry (I think because of VAO)<br></div><div>(*) osgText::Text3D setCharacterSize don't change geometry in dynamic (I've added handler to osgtext3d example, changed text3d node's DataVariance to DYNAMIC and test some functions)<br><br><br></div><div>PS<br></div><div>ShaderHint=SHADER_NONE in DisplaySettings<br></div><div>My ShaderComposer can create version #150<br></div><div><br></div>KOS<br><br></div><div class="gmail_extra"><br><div class="gmail_quote">2017-04-04 16:57 GMT+03:00 Remo Eichenberger <span dir="ltr"><<a href="mailto:osgforum@tevs.eu" target="_blank">osgforum@tevs.eu</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
<br>
and the callstack:<br>
<br>
<br>
Code:<br>
<br>
osg147-osgd.dll!osg::<wbr>MixinVector<unsigned short>::front() Line 139 C++<br>
osg147-osgTextd.dll!osgText::<wbr>Text::accept(osg::<wbr>PrimitiveFunctor & pf) Line 1276 C++<br>
osg147-osgUtild.dll!osgUtil::<wbr>RenderBin::getStats(osgUtil::<wbr>Statistics & stats) Line 586 C++<br>
osg147-osgUtild.dll!osgUtil::<wbr>RenderStage::getStats(osgUtil:<wbr>:Statistics & stats) Line 1446 C++<br>
osg147-osgUtild.dll!osgUtil::<wbr>RenderStage::getStats(osgUtil:<wbr>:Statistics & stats) Line 1440 C++<br>
osg147-osgUtild.dll!osgUtil::<wbr>SceneView::getStats(osgUtil::<wbr>Statistics & stats) Line 1564 C++<br>
osg147-osgViewerd.dll!<wbr>collectSceneViewStats(unsigned int frameNumber, osgUtil::SceneView * sceneView, osg::Stats * stats) Line 597 C++<br>
osg147-osgViewerd.dll!<wbr>osgViewer::Renderer::cull() Line 685 C++<br>
osg147-osgViewerd.dll!<wbr>osgViewer::ViewerBase::<wbr>renderingTraversals() Line 882 C++<br>
osg147-osgViewerd.dll!<wbr>osgViewer::ViewerBase::frame(<wbr>double simulationTime) Line 750 C++<br>
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<br>
<br>
<br>
Cheers,<br>
Remo[/code]<br>
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<div class="HOEnZb"><div class="h5"><br>
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