<div dir="ltr">Hi Wener,<br><div class="gmail_extra"><br><div class="gmail_quote">On 28 March 2017 at 16:24, Werner Modenbach <span dir="ltr"><<a href="mailto:Werner.Modenbach@texion.eu" target="_blank">Werner.Modenbach@texion.eu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">I know it is actually not your duty giving help here but you are
very<br>
familiar with the driver calls and it would help a lot if you can
provide <br>
an idea what kind of setting might cause this issue.<br>
</div></blockquote><div><br></div><div>I'm a very occasional Windows user so really don't have much experience with Windows drivers to be able help with driver settings.<br></div><div><br></div><div>It's a long shot, but have your tried the OSG-3.4 branch or OSG master as these both contain a range of bug fixes/OSG improvements, there is chance that something has changed that might fix things. <br><br>Whatever the cause is it seems to be some small OpenGL state difference between OSG-3.2 and OSG-3.4.0, I'm afraid I don't know what this might be. Perhaps using a 3rd party OpenGL debugging tool might help here - capture all the GL calls for 3.2.x and 3.4.x and see what the differences are.<br><br></div><div>Robert.<br></div><div> </div></div></div></div>