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Hi Nick<br>
<blockquote
cite="mid:CAO-+zikqv0iRNefVyA-y-s1npRrEzDpyTjNC7d=WM9=ZPJYQsg@mail.gmail.com"
type="cite">
<div dir="ltr">Hi Sebastian,
<div><br>
</div>
<div>it is for simulation, i have a moving entity and a terrain
(with buildings etc). Now I am not after triangle level
intersection, but after Entity BBox collision with the terrain
(enough is true false). I was thinking to do it really very
simple by having LOS rays from the entity center to the
corners of the BBox. The entity can move in any direction</div>
</div>
</blockquote>
May the standard manipulators are a good start. Some of them perform
collsion detection. A number of LOS-intersectors will do the job,
too ;-)<br>
<br>
Cheers<br>
Sebastian <br>
<br>
<br>
<br>
<br>
<blockquote
cite="mid:CAO-+zikqv0iRNefVyA-y-s1npRrEzDpyTjNC7d=WM9=ZPJYQsg@mail.gmail.com"
type="cite">
<div class="gmail_extra"><br>
<div class="gmail_quote">On Mon, Mar 13, 2017 at 9:41 PM,
Sebastian Messerschmidt <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:sebastian.messerschmidt@gmx.de"
target="_blank">sebastian.messerschmidt@gmx.de</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000"> Hi Nick, <br>
<br>
basically this is not an easy task. What exactly do you
expect as a collision result? <br>
I've implemented a triangle-box collision with MTD
(minimal transform distance = vector describing how to
push the box to get it exactly away from the colliding
triangle). OSG has all the math facilities to do this, but
I guess you'll save a lot of headache using pyhsics etc.
for dynamics. So maybe try to explain the problem you're
trying to solve a bit more in detail.<br>
<br>
Cheers<br>
Sebastian <br>
<br>
<blockquote type="cite">
<div>
<div class="h5">
<div dir="ltr">no one on this?</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Sun, Mar 12, 2017 at
9:53 PM, Trajce Nikolov NICK <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:trajce.nikolov.nick@gmail.com"
target="_blank">trajce.nikolov.nick@gmail.com</a><wbr>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0
0 0 .8ex;border-left:1px #ccc
solid;padding-left:1ex">
<div dir="ltr">Hi community,
<div><br>
</div>
<div>what would be the best way to implement
bbox collision with terrain, from what is
already in OSG (no bullet etc)?</div>
<div><br>
</div>
<div>thanks a bunch as always,</div>
<div>Nick<span
class="m_-8501960398334193507HOEnZb"><font
color="#888888"><br clear="all">
<div><br>
</div>
-- <br>
<div
class="m_-8501960398334193507m_-3205147009089399253gmail_signature"
data-smartmail="gmail_signature">trajce
nikolov nick<br>
</div>
</font></span></div>
</div>
</blockquote>
</div>
<br>
<br clear="all">
<div><br>
</div>
-- <br>
<div class="m_-8501960398334193507gmail_signature"
data-smartmail="gmail_signature">trajce nikolov
nick<br>
</div>
</div>
<br>
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<div class="gmail_signature" data-smartmail="gmail_signature">trajce nikolov nick
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