<div dir="ltr">Hi Valerian,<div><br></div><div>I have done this in the past. Attached you will find my GLWidget class which is using QOpenGLWidget. It is only working in SingleThreaded mode.</div><div><br></div><div><br></div><div>-André</div><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">2017-03-08 11:09 GMT+01:00 Valerian Merkling <span dir="ltr"><<a href="mailto:niarkoleptik@gmail.com" target="_blank">niarkoleptik@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
<br>
I'm currently working on an app based on OSG 3.4.0 and Qt 5.6, targeting Win7 -- Win10.<br>
<br>
Everythings was fine and smooth with Qt 5.5. I'm using osgQt::GLWidget, which is based on QGLWidget.<br>
<br>
Since Qt 5.6, I've some hard unsolvable issues with QGLwidget. They are not related to OSG, and I can reproduce them with a Qt only example, but I also know that these problems are solved with QOpenGLWidget.<br>
<br>
First, I would like to know if there is any plan for OSG to use QOpenGLWidget.<br>
<br>
If not, how hard would it be to make osgQt::QGLWidget inherit from QOpenGLWidget ? does anyone else tried it ?<br>
<br>
It was discussed in this topic : <a href="http://forum.openscenegraph.org/viewtopic.php?t=15097&highlight=qopenglwidget" rel="noreferrer" target="_blank">http://forum.openscenegraph.<wbr>org/viewtopic.php?t=15097&<wbr>highlight=qopenglwidget</a> but it's about OSG 3.2.1 so I don't know how I can use it.<br>
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<br>
Thank you!<br>
<br>
Cheers,<br>
Valerian<br>
<br>
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<a href="http://forum.openscenegraph.org/viewtopic.php?p=70436#70436" rel="noreferrer" target="_blank">http://forum.openscenegraph.<wbr>org/viewtopic.php?p=70436#<wbr>70436</a><br>
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