<div dir="ltr">Hi Kevin,<div>seems like the fbx plugin is not used very much on apple, and is a bit outdated.</div><div>I don't have an apple, but you can try to update "OpenSceneGraph\CMakeModules\FindFBX.cmake" with the attached version,</div><div>I added a search path for fbx 2017.1 sdk and the subdir for the clang compiler.</div><div><br></div><div><br></div><div>Laurens.<br><div><br></div></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Feb 16, 2017 at 9:33 AM, Robert Osfield <span dir="ltr"><<a href="mailto:robert.osfield@gmail.com" target="_blank">robert.osfield@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">On 15 February 2017 at 23:32, Kevin Steele <<a href="mailto:kwsteele@optonline.net">kwsteele@optonline.net</a>> wrote:<br>
> You say to make sure that OSG picks up on the FBX SDK. How do I do that? I tried to recompile OSG, but it didn't seem to pick up the FBX SDK.<br>
<br>
</span>To configure the build you use:<br>
<br>
ccmake .<br>
<br>
Then scroll down to the entry for FBX.<br>
<span class="HOEnZb"><font color="#888888"><br>
Robert<br>
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