<div dir="ltr">ehm ... dirtyBound(); fixed it .. sorry for the noise ... ;-)<div><br></div><div>Happy New Year</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Jan 2, 2017 at 6:32 PM, Trajce Nikolov NICK <span dir="ltr"><<a href="mailto:trajce.nikolov.nick@gmail.com" target="_blank">trajce.nikolov.nick@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi Community,<div><br></div><div>I come across some odd issue by using this. In short, the story is that I have some sort of elevation manipulator (make hills, valleys with the mouse on some terrain model, interactively). And I have a center of impact with some radius, and simply by moving the mouse, I fire this intersection test, get the world point, set it as a center and trigger the vertices within the radius up/down. And this works correct and nice on existing model (the lz.osg model from the OSG-Data).</div><div><br></div><div>I have extended the tool to generate generic terrains - heightfield + texture. And I can trigger again the elevation vertices anywhere and I see it nicely visually (calling vertices->getBufferObject()-><wbr>dirty();). However the intersection test fails for my new "hills" for this generated terrain skin.</div><div><br></div><div>I have no clue what is going on, it seam to me that the intersector is using some sort of cache or such ... Any hint on this?</div><div><br></div><div>I hope I made it clear. Obviously I can not post video for the scenario</div><div><br></div><div>Thanks a lot for any idea</div><div><br></div><div>Cheers,</div><div>Nick<span class="HOEnZb"><font color="#888888"><br clear="all"><div><br></div>-- <br><div class="m_-2471842140784114895gmail_signature">trajce nikolov nick<br></div>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature">trajce nikolov nick<br></div>
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