<div dir="ltr"><a href="https://github.com/ChrisDenham/osgopenvrviewer">https://github.com/ChrisDenham/osgopenvrviewer</a><br></div><div class="gmail_extra"><br><div class="gmail_quote">2016-12-13 14:42 GMT+05:00 Jan Ciger <span dir="ltr"><<a href="mailto:jan.ciger@gmail.com" target="_blank">jan.ciger@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hello,<br><div class="gmail_extra"><br><div class="gmail_quote"><span class="">On Tue, Dec 13, 2016 at 4:18 AM, Ran Ling <span dir="ltr"><<a href="mailto:yeling_zero@163.com" target="_blank">yeling_zero@163.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi, Jan, I've used osgopenvrviewer too.<br>
I have some troubles when I try to get a complete mirror on computer screen, not divided by left eye and right eye.Because main camera has been overwritten by the swap texture.<br>
Do you have any ideas about this? or any better choice?<br>
Thank you!<br></blockquote><div><br></div></span><div>I am not quite sure what you are trying to achieve - the HMD needs the split left/right image, so if you are mirroring that, that's what you will get. If you want a non-split image, you may have to add an extra camera. </div><div><br></div><div>Otherwise, for Rift there is the <a href="https://github.com/bjornblissing/osgoculusviewer" target="_blank">https://github.com/<wbr>bjornblissing/osgoculusviewer</a> which works quite well. </div><div><br></div><div>Regards,</div><div><br></div><div>J.</div><div><br></div><div><br></div></div></div></div>
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