<div dir="ltr">Hi Robert, Community,<div><br></div><div>I am hacking the VPB process again :-). </div><div><br></div><div>The story is this: I transform tiles back from ECEF to local, do something with the Geometry and I want to replace the tile with my own Node. Spent already hours reading and trying to understand the SceneGraph with all this transforms, and I am failing.</div><div><br></div><div>Any words of how these tiles in the QuadTree are represented? I mean the tree and the transforms, I know the facts that they are coming from TerrainTiles with proper Locators, but after when the GeometryTechnique is applied.</div><div><br></div><div>Thanks so much for any word on this. It is the last bump in my current dev</div><div><br></div><div>Cheers,</div><div>Nick<br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature">trajce nikolov nick<br></div>
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