<div dir="ltr">Hi Nickolai,<div><br></div><div>maybe I was not that clear ....</div><div><br></div><div>The isolated LOD tiles need to still be part of the master quadtree - it means with the proper transforms above in the graph. I am thinking more in a way how to lie the CullVisitor and "freeze" the eyepoint that is used for LOD switching, without use of LOD subclasses and do stuff custom way</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Nov 29, 2016 at 8:37 PM, Nickolai Medvedev <span dir="ltr"><<a href="mailto:raizel.dev@yandex.ru" target="_blank">raizel.dev@yandex.ru</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi, Nick.<br>
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Code:<br>
osg::ref_ptr<osg::Group> visible_group = new osg::Group;<br>
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visible_group->addChild(lod.<wbr>get());<br>
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viewer.setSceneData(visible_<wbr>group.get());<br>
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I hope, I correctly understood...<br>
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Read this topic online here:<br>
<a href="http://forum.openscenegraph.org/viewtopic.php?p=69541#69541" rel="noreferrer" target="_blank">http://forum.openscenegraph.<wbr>org/viewtopic.php?p=69541#<wbr>69541</a><br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature">trajce nikolov nick<br></div>
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