<div dir="ltr"><div>Thank you Robert for the extensive answer. I will test it today and provide feedback ASAP. Unfortunately OSX support is a requirement for my software.<br><br></div>Thank you Tony for the link. I think you're right. It's probably some marketing strategy.<br></div><div class="gmail_extra"><br><div class="gmail_quote">2016-10-24 9:10 GMT+01:00 Tony Vasile <span dir="ltr"><<a href="mailto:minghia@gmail.com" target="_blank">minghia@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">This may also help: <a href="http://stackoverflow.com/questions/19865463/opengl-4-1-under-mavericks" rel="noreferrer" target="_blank">http://stackoverflow.com/<wbr>questions/19865463/opengl-4-1-<wbr>under-mavericks</a> . It seems the Apple have truly crippled their OpenGL supportĀ or they want everyone to write Objective C under XCode.<br>
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Tony V<br>
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Read this topic online here:<br>
<a href="http://forum.openscenegraph.org/viewtopic.php?p=69131#69131" rel="noreferrer" target="_blank">http://forum.openscenegraph.<wbr>org/viewtopic.php?p=69131#<wbr>69131</a><br>
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