<div dir="ltr">yes ! .. That is very nice project. Here is the video<div><br></div><div><a href="https://www.youtube.com/watch?v=HIrq4sF5QO8">https://www.youtube.com/watch?v=HIrq4sF5QO8</a><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Oct 23, 2016 at 9:52 PM, Nickolai Medvedev <span dir="ltr"><<a href="mailto:raizel.dev@yandex.ru" target="_blank">raizel.dev@yandex.ru</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi, Trajce!<br>
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Here i found:<br>
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<a href="https://github.com/bcrusco/Forward-Plus-Renderer" rel="noreferrer" target="_blank">https://github.com/bcrusco/<wbr>Forward-Plus-Renderer</a><br>
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Well, deferred renderer is more suitable for a large number of light sources.<br>
And it is necessary to create also new materials system...<br>
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Read this topic online here:<br>
</span><a href="http://forum.openscenegraph.org/viewtopic.php?p=69121#69121" rel="noreferrer" target="_blank">http://forum.openscenegraph.<wbr>org/viewtopic.php?p=69121#<wbr>69121</a><br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature">trajce nikolov nick<br></div>
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