<div dir="ltr">Thanks for the clarification Robert!<div><br></div><div>Nick</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Sat, Sep 10, 2016 at 6:27 PM, Robert Osfield <span dir="ltr"><<a href="mailto:robert.osfield@gmail.com" target="_blank">robert.osfield@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Nick,<br>
<br>
On 10 September 2016 at 11:47, Trajce Nikolov NICK<br>
<span class=""><<a href="mailto:trajce.nikolov.nick@gmail.com">trajce.nikolov.nick@gmail.com</a><wbr>> wrote:<br>
> anyone knows what is the order of the camera pre-render and the cull<br>
> traversal in a frame?<br>
<br>
</span>Cull and Draw are separate and for the same frame always done in the<br>
order Cull then Draw. Draw contains all pre rendering, main rendering<br>
and post rendering stages.<br>
<br>
If there are multiple Camera's on a GraphicsContext/Window then the<br>
Cull and Draw for the different Camera's can be interleaved, depending<br>
on the threading model, but always for a single Camera the cull<br>
traversal of it's subgraph is always done before the rendering for<br>
that subgraph.<br>
<br>
This has to happen this way as it's the cull traversal that decides<br>
what goes into a draw traversal.<br>
<br>
Robert.<br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature">trajce nikolov nick<br></div>
</div>