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    <div class="moz-cite-prefix">Hi Bruno,<br>
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cite="mid:CAO-SbSv4wHeXn0VbmtG_+oZtRTvRE0YejNYY07NJ0=nVpsWRDw@mail.gmail.com"
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          <div>Sorry but I didn't quite catch that.<br>
          </div>
          What do you mean by "but I thing you need to use
          GL_RGBA_INTEGER_EXT as source"<br>
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    The source type needs to be GL_RGBA_INTEGER_EXT afaik when using
    integer textures. <br>
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cite="mid:CAO-SbSv4wHeXn0VbmtG_+oZtRTvRE0YejNYY07NJ0=nVpsWRDw@mail.gmail.com"
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      <div dir="ltr">Alternatively, how can I replace the macros in that
        setImage function call?<br>
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    Which macros? The GL_ are constants. <br>
    <br>
    Cheers<br>
    Sebastian <br>
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      <div class="gmail_extra"><br>
        <div class="gmail_quote">2016-07-19 8:45 GMT+01:00 Sebastian
          Messerschmidt <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:sebastian.messerschmidt@gmx.de"
              target="_blank">sebastian.messerschmidt@gmx.de</a>></span>:<br>
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            .8ex;border-left:1px #ccc solid;padding-left:1ex">
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              <div>Hi,<br>
                <br>
                Your internal format needs to be 16bit per channel to I
                think, so GL_UNSIGNED_INT_8_8_8_8_REV might be
                inappropriate. <br>
                GL_R16UI might do, but I thing you need to use
                GL_RGBA_INTEGER_EXT as source. Alternatively you can use
                GL_LUMINANCE with GL_LUMINACE16F.<br>
                <br>
                What exactly are you doing with the image? <br>
                <br>
                Cheers<br>
                Sebastian<br>
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                                  <div>Hello,<br>
                                    <br>
                                  </div>
                                  I have a 16bit per channel, 4 channel,
                                  image. The format is short (uint16_t).
                                  Note that this image is scaled to the
                                  full 16bit depth [0, 65536]<br>
                                  <br>
                                  <br>
                                </div>
                                I have this code that works well for a
                                8bit, 4 channel image:<br>
                                <br>
                                osg::ref_ptr<osg::Image> image =
                                new osg::Image(); <br>
                                 image->setImage(ImageSize,
                                ImageSize,1,<br>
                                GL_RGBA8,<br>
                                GL_RGBA,<br>
                                GL_UNSIGNED_INT_8_8_8_8_REV, <br>
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                              MyDataPtr,<br>
                              osg::Image::NO_DELETE);<br>
                              <br>
                              <br>
                              <br>
                            </div>
                            Now I want to por this to 16bit depth.<br>
                          </div>
                          How is this done?<br>
                          <br>
                        </div>
                        I tried<br>
                        <br>
                         image->setImage(ImageSize, ImageSize,1,<br>
                        GL_RGBA16UI,<br>
                        GL_RGBA,<br>
                        GL_UNSIGNED_INT_8_8_8_8_REV, <br>
                        MyDataPtr,<br>
                        osg::Image::NO_DELETE);<br>
                        <br>
                      </div>
                      But this yields all black textures. How can I do
                      this without converting my 16bit image pixel data?<br>
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