<div dir="ltr">Hi,<div><br></div><div>you can set the max number of PagedLODs in the DatabasePager::<span style="font-size:12.8px">setTargetMaximumNumberOfPageLO</span><span style="font-size:12.8px">D .. That might help in your case</span></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Jul 12, 2016 at 11:39 PM, Bruno Oliveira <span dir="ltr"><<a href="mailto:bruno.manata.oliveira@gmail.com" target="_blank">bruno.manata.oliveira@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div><div>Hello,<br><br></div>I have a scene with a point cloud, ordered in an octree.<br></div>I have each node in a separate file, so I built a PagedLOD engine based renderer.<br><br></div>My octree is of depth 2, with approximately 3 million points.<br><br></div>I found out that this engine is consuming more memory than I expected. Hence I added a StatsHandler to my view, and found out that while navigating through my scene, that the 'LOD' number is ALWAYS increasing and never decreases. Does this means the PagedLOD nodes are not being deleted correctly?<br><br><br><br></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature">trajce nikolov nick<br></div>
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