<div dir="ltr">Hi John,<div><br></div><div>1). TerraPage (and TerraVista) uses this SmartMesh for LOD management, and these are obviouslly set by TerraVista. So this is one way of controling it. The other way is to set the LOD scale for your camera (if you are using osgviewer press 'h' onscreen help with some key bindings will appear for this, but you can set it through code as well)</div><div><br></div><div>2). Probably you are using osgviewer (or alike application) where the initial position is set a bit far from the archive. If you want to center it I believe you get the bounds of the node representing the trpage archive and place it at the center. The extent of the trpage archive is set in the header, so other way is to use the trpage API (part of the txp loader) and access the header and set the eye accordingly .</div><div><br></div><div>Hope this helps. It's been more then 10years since I was trpage engineer . I thought it is dead by this new CDB from Presagis :-)</div><div><br></div><div>Cheers!</div><div>Nick</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, Jul 1, 2016 at 3:54 PM, John Farrier <span dir="ltr"><<a href="mailto:john.farrier@gmail.com" target="_blank">john.farrier@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
<br>
I am using the terrapage (TXP) plugin to render large terrain. I want to push the terrain out to the horizon more, but it seems to page out a bit early (at distance). Is there a way to<br>
<br>
1.) Control the amount (extent) of terrain that is paged in or the distance at which it pages out terrain (i.e. the maximum distance for it to render). Could I set the maximum distance to "x" and override some other default? What determines the point at which the terrain is not being loaded at distance?<br>
<br>
or<br>
<br>
2.) Control the center of the terrain? It seems to center high-resolution terrain UNDER the camera, even when the camera is looking OUT. Ideally I'd like to have high resolution terrain where the camera is looking.<br>
<br>
These are two different issues, but related. Improving either would be a big help.<br>
<br>
Thank you!<br>
<br>
Cheers,<br>
John<br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature">trajce nikolov nick<br></div>
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