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<div class="moz-cite-prefix">Hi Pierre-Jean. <br>
<br>
This might have to do with wrong culling mode or geometry for the
shadowmap-generation. The culling mode should be front-face and
your geometry should be correct (e.g. if you do front-face culling
you should have some "inner" sides to contribute to depth.<br>
Can you tell us what GPU you are on, and what geometry is showing
this problem?<br>
<br>
Cheers<br>
Sebastian <br>
<br>
<br>
</div>
<blockquote cite="mid:5721DA89.6050702@inria.fr" type="cite">Hi dear
OSG users,
<br>
<br>
I'm wondering how to correctly use osgShadow. As you can see on
the file I have attached, the shadow map is projected on the
receiving object also on a face which should normaly not receive
the shadow from the sphere (on my example the light is at the top
right corner). It behaves like if the top face did not stop the
light to continue its path through the object (which is not
transparent).
<br>
My example is with soft shadow but I tested with other techniques
and it is the same behaviour.
<br>
<br>
Is there a way to avoid such behaviour with osgShadow ?
<br>
Thank you.
<br>
<br>
Cheers,
<br>
Pierre-Jean
<br>
<br>
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<br>
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