<div dir="ltr"><div><br>Placing the foliage into a later render bin (e.g. the transparent bin, #10) than most other objects would help.<br></div>Christian<br><br></div><div class="gmail_extra"><br><div class="gmail_quote">2016-04-22 18:08 GMT+02:00 Chris Hanson <span dir="ltr"><<a href="mailto:xenon@alphapixel.com" target="_blank">xenon@alphapixel.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">I believe your texture filtering mode is generating intermediate alpha values, which then blend a portion of the distant background in before the other "face" of the tree is drawn behind.<div><br></div><div>Switching to <span style="color:rgb(160,0,160);font-family:Consolas,monospace;font-size:14px;line-height:22.4px;background-color:rgb(248,248,248)">GL_NEAREST </span>will probably avert this, but will look ugly in other ways.</div><div>Alpha to coverage might help you here: <a href="http://www.humus.name/?page=3D&ID=61" target="_blank">http://www.humus.name/?page=3D&ID=61</a></div></div>
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