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<div class="moz-cite-prefix">Hi Bruno,<br>
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cite="mid:CAO-SbSu_91O9gtKUsSruQA==1uxMXkDtbCw_hCetU=778YRQPw@mail.gmail.com"
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<div>Hello, <br>
<br>
</div>
I am creating an image from custom data pointer as follows,
however, this does not result in freeing my memory after I
delete the node and texture. How could this be?<br>
<br>
image->setImage(src->tileSize(), src->tileSize(),1,<br>
GL_RGBA8,<br>
GL_RGBA,<br>
GL_UNSIGNED_INT_8_8_8_8_REV,<br>
src->tileGridCoords(col,
row).m_data.data(),<br>
osg::Image::NO_DELETE);<br>
</div>
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</blockquote>
You are telling OSG that you handle the memory yourself by stating
NO_DELETE.<br>
So basically you're responsible to delete it. <br>
<br>
Cheers<br>
Sebastian <br>
<blockquote
cite="mid:CAO-SbSu_91O9gtKUsSruQA==1uxMXkDtbCw_hCetU=778YRQPw@mail.gmail.com"
type="cite">
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<div><br>
// Setup texture<br>
osg::ref_ptr<osg::Texture2D> texture = new
osg::Texture2D;<br>
texture->setImage(image.get());<br>
<br>
// Avoid background border between tiles<br>
// <a moz-do-not-send="true"
href="http://stackoverflow.com/questions/19611745/opengl-black-lines-in-between-tiles">http://stackoverflow.com/questions/19611745/opengl-black-lines-in-between-tiles</a><br>
texture->setWrap(osg::Texture::WRAP_S,
osg::Texture::CLAMP_TO_EDGE);<br>
texture->setWrap(osg::Texture::WRAP_T,
osg::Texture::CLAMP_TO_EDGE);<br>
<br>
texture->setInternalFormatMode(osg::Texture2D::USE_S3TC_DXT1_COMPRESSION);<br>
texture->setUnRefImageDataAfterApply( </div>
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