<div dir="ltr">Thank you all. <span name="Christian Buchner" class="">Christian Buchner could you perhaps provide the code?<br></span></div><div class="gmail_extra"><br><div class="gmail_quote">2016-04-11 18:13 GMT+01:00 Robert Osfield <span dir="ltr"><<a href="mailto:robert.osfield@gmail.com" target="_blank">robert.osfield@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi Bruno,<br><div class="gmail_extra"><br><div class="gmail_quote"><span class="">On 11 April 2016 at 18:05, Bruno Oliveira <span dir="ltr"><<a href="mailto:bruno.manata.oliveira@gmail.com" target="_blank">bruno.manata.oliveira@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Is there no such functionality in OSG, using some other manipulator?<br></div></blockquote><div><br></div></span><div>No. The osgGA set of CameraManipulator isn't meant to be exhaustive, it's just a small collection of possible camera behaviours. <br><br></div><div>Users are free to implement their own manipulators to do address the specific needs of their application.<span class="HOEnZb"><font color="#888888"><br><br></font></span></div><span class="HOEnZb"><font color="#888888"><div>Robert.<br></div><div><br></div><div> </div><div><br> </div></font></span></div></div></div>
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