<div dir="ltr"><div>Hi Bruno.</div>The osgPoster example can render very large images by rendering in tiles and gathering the image in software.<div>I am not sure it can do 30kx30k, as the image must be held in (virtual) memory, so you may need a large swapfile.<br><div>Regards, Laurens.</div></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, Apr 1, 2016 at 4:37 PM, Bruno Oliveira <span dir="ltr"><<a href="mailto:bruno.manata.oliveira@gmail.com" target="_blank">bruno.manata.oliveira@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div>Hello,<br><br></div>I am trying to render a single image with 30.000x30.000 pixels. I do this by loaindg a PNG file into a single osg::Image object, and asigningt it to a texture within a gl quad.<br><br>However, this crashes my app (my gpu only supports 16.368 pixel images, ans had only 2gm ram). <br><br></div>How should this be done? Is there some utility in OSG to do this out of the box? <br></div>
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