<div dir="ltr"><div><br>There appears to be ongoing integration work for OpenVR (SteamVR) here:<br><br><a href="https://github.com/ChrisDenham/osgopenvrviewer">https://github.com/ChrisDenham/osgopenvrviewer</a><br><br></div>Christian<br><br></div><div class="gmail_extra"><br><div class="gmail_quote">2016-03-30 16:14 GMT+02:00 Chris Hanson <span dir="ltr"><<a href="mailto:xenon@alphapixel.com" target="_blank">xenon@alphapixel.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><span class="">On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner <span dir="ltr"><<a href="mailto:christian.buchner@gmail.com" target="_blank">christian.buchner@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div><div>Hi,<br>I just wanted to ask around rather generally, how OSG integration with various VR SDKs is coming along.</div></div></div></div></div></blockquote><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div></div>Can osgoculus be built against the recently released SDK version 1.3 at this time?<br></div></div></div></blockquote><div><br></div></span><div> I haven't tried it with the 1.3 SDK. I had it working with OSG and osgEarth with an earlier SDK (might have been .8) at I/ITSEC back in December.</div><div><br></div><div> If you want somebody to make it work with the 1.3 SDK, I can probably do that work for you.</div><span class=""><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div>Is anyone working on a HTC Vive (OpenVR) or OSVR ( <a href="http://osvr.github.io/compatibility/" target="_blank">http://osvr.github.io/compatibility/</a> ) integration into OpenSceneGraph?<br></div></div></div></blockquote><div><br></div></span><div> I'm not, but it shouldn't be hard to do either/both. The base for supporting them has already been done and tested for Oculus so it'd just be a matter of connecting up to a different API that does roughly the same thing, so I wouldn't think it would be tough.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div></div></div><span><font color="#888888">Christian<span class="HOEnZb"><font color="#888888"><br></font></span></font></span></div></blockquote></div><span class="HOEnZb"><font color="#888888"><div><br></div>-- <br><div><div dir="ltr"><div><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8000001907349px">Legal/IP •</span><span style="font-size:12.8000001907349px"> </span><span style="font-size:12.8000001907349px">Code Forensics •</span><span style="font-size:12.8000001907349px"> </span>Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]</div></div></div></div></div>
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