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Hi Lee,<br>
<br>
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How do you manage the scene graph for picked objects? That is,
how do you structure the graph to track selected vs. not selected
objects? Do you (for example) insert an osgFX::Scribe node
between each selected node and its parent? Do you create a single
osgFX::Scribe node and move nodes into it? What is the best way
to keep track of where they should return to once they are
unselected? Is there a better way I am not thinking of?<br>
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You can use the UserData of the picked node. It allows you to add
arbitrary data to a node. <br>
<br>
Cheers<br>
Sebastian <br>
<blockquote cite="mid:56F96DDD.2010105@gmail.com" type="cite"> <br>
<span style=" color:#800080;"><font color="#000000">Lee<br>
</font></span> <br>
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