<div dir="ltr"><div><div>Hi Alex,<br><br></div>The normal map texture is required when you want to mimic per pixel lighting with the fixed function pipeline, it's not something required for normal osgVolume usage these days as you'll be using RayTracedTechnique or MultipassTechnique.<br><br></div>Robert.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On 10 March 2016 at 14:49, Alex Taylor <span dir="ltr"><<a href="mailto:alextaylor@gmail.com" target="_blank">alextaylor@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hey,<div><br></div><div>Looking through the osgVolume namespace, I have a question about the function createNormalMapTexture. My main question is, what are the intended use cases for this function?</div><span class="HOEnZb"><font color="#888888"><div><br></div><div>- Alex </div></font></span></div>
<br>_______________________________________________<br>
osg-users mailing list<br>
<a href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a><br>
<a href="http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org" rel="noreferrer" target="_blank">http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org</a><br>
<br></blockquote></div><br></div>