<div dir="ltr"><div><a href="http://lunarg.com/vulkan-sdk/">http://lunarg.com/vulkan-sdk/</a><br></div><div><br></div><div> Jeremy Moles and I would be interested in talking to others who are interested in working on an open source Vulkan scene graph, possibly using OSG as a helper toolkit (since OSG does so much that would take forever to port). Paul martz did somethign similar with his OGL3+ scenegraph, JAG, a few years ago and it worked pretty well.</div><div><br></div><div>-- <br></div><div class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8px">Legal/IP •</span><span style="font-size:12.8px"> </span><span style="font-size:12.8px">Code Forensics •</span><span style="font-size:12.8px"> </span>Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]</div></div></div></div></div>
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