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<div class="moz-cite-prefix">Am 10.02.2016 um 10:43 schrieb Jordi
Torres:<br>
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<blockquote
cite="mid:CAM4StfD1Xc6d1Z8tq6W3SM8G5KvGUrXaXqXeRncSv6hksRpJhw@mail.gmail.com"
type="cite">
<div dir="ltr">Hi Jens,
<div><br>
</div>
<div>Maybe you can try the gles pseudoloader. It optimizes
models to be compatible with gles. So when you read a model
add ".gles" at the end to use the pseudoloader. <br>
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Wow, I wasn't aware there is something like this. Great!<br>
<br>
Cheers<br>
Sebastian <br>
<blockquote
cite="mid:CAM4StfD1Xc6d1Z8tq6W3SM8G5KvGUrXaXqXeRncSv6hksRpJhw@mail.gmail.com"
type="cite">
<div dir="ltr">
<div><br>
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<div>Cheers. </div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">2016-02-09 22:56 GMT+01:00 Sebastian
Messerschmidt <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:sebastian.messerschmidt@gmx.de"
target="_blank">sebastian.messerschmidt@gmx.de</a>></span>:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Jens,<br>
<br>
Can you disable the optimizer (there is some environment
variable to disable it globally, but I don't recall the
exact name) and see if the issue remains? Can you provide a
stats-screenshot so we can see what might be going on?<br>
<br>
Cheers<span class="HOEnZb"><font color="#888888"><br>
Sebastian</font></span>
<div class="HOEnZb">
<div class="h5"><br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi,<br>
<br>
I was trying to build a demo scene with our OSG (3.2
branch until commit 44cf6b92d2) (OpenGL ES 2.0) and I
noticed that when I load dumptruck.osg (from <a
moz-do-not-send="true"
href="https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg"
rel="noreferrer" target="_blank"><a class="moz-txt-link-freetext" href="https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg">https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg</a></a>)
into osgviewer, the GL drawing operations seem to
generate a heack of a lot of calls to glDrawArrays
(GL_TRIANGLE_STRIP, some_offset, 3), so rendering each
trianlge separately, causing a huge load on the
system.<br>
<br>
Is that expected to happen or is there something odd
with our configuration or is that a bug?<br>
<br>
KR, Jens.<br>
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-- <br>
<div class="gmail_signature">
<div dir="ltr">Jordi Torres<br>
<br>
<br>
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