<div dir="ltr">Yep, <div><br><div>The gles plugin is a work done in the scope of the osgjs exporter ( webGL ) by Cedric Pinson and his team. It works really nice for webGL exported scenes so it should work as well for GLES. </div></div><div><br></div><div>Cheers. </div></div><div class="gmail_extra"><br><div class="gmail_quote">2016-02-10 10:50 GMT+01:00 Sebastian Messerschmidt <span dir="ltr"><<a href="mailto:sebastian.messerschmidt@gmx.de" target="_blank">sebastian.messerschmidt@gmx.de</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000"><span class="">
<div>Am 10.02.2016 um 10:43 schrieb Jordi
Torres:<br>
</div>
<blockquote type="cite">
<div dir="ltr">Hi Jens,
<div><br>
</div>
<div>Maybe you can try the gles pseudoloader. It optimizes
models to be compatible with gles. So when you read a model
add ".gles" at the end to use the pseudoloader. <br>
</div>
</div>
</blockquote></span>
Wow, I wasn't aware there is something like this. Great!<br>
<br>
Cheers<span class="HOEnZb"><font color="#888888"><br>
Sebastian <br></font></span><span class="">
<blockquote type="cite">
<div dir="ltr">
<div><br>
</div>
<div>Cheers. </div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">2016-02-09 22:56 GMT+01:00 Sebastian
Messerschmidt <span dir="ltr"><<a href="mailto:sebastian.messerschmidt@gmx.de" target="_blank">sebastian.messerschmidt@gmx.de</a>></span>:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Jens,<br>
<br>
Can you disable the optimizer (there is some environment
variable to disable it globally, but I don't recall the
exact name) and see if the issue remains? Can you provide a
stats-screenshot so we can see what might be going on?<br>
<br>
Cheers<span><font color="#888888"><br>
Sebastian</font></span>
<div>
<div><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi,<br>
<br>
I was trying to build a demo scene with our OSG (3.2
branch until commit 44cf6b92d2) (OpenGL ES 2.0) and I
noticed that when I load dumptruck.osg (from <a href="https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg" rel="noreferrer" target="_blank"></a><a href="https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg" target="_blank">https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg</a>)
into osgviewer, the GL drawing operations seem to
generate a heack of a lot of calls to glDrawArrays
(GL_TRIANGLE_STRIP, some_offset, 3), so rendering each
trianlge separately, causing a huge load on the
system.<br>
<br>
Is that expected to happen or is there something odd
with our configuration or is that a bug?<br>
<br>
KR, Jens.<br>
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</blockquote>
</div>
<br>
<br clear="all">
<div><br>
</div>
-- <br>
<div>
<div dir="ltr">Jordi Torres<br>
<br>
<br>
</div>
</div>
</div>
<br>
<fieldset></fieldset>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr">Jordi Torres<br><br><br></div></div>
</div>