<div dir="ltr">Hi Jens, <div><br></div><div>Maybe you can try the gles pseudoloader. It optimizes models to be compatible with gles. So when you read a model add ".gles" at the end to use the pseudoloader. </div><div><br></div><div>Cheers. </div></div><div class="gmail_extra"><br><div class="gmail_quote">2016-02-09 22:56 GMT+01:00 Sebastian Messerschmidt <span dir="ltr"><<a href="mailto:sebastian.messerschmidt@gmx.de" target="_blank">sebastian.messerschmidt@gmx.de</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Jens,<br>
<br>
Can you disable the optimizer (there is some environment variable to disable it globally, but I don't recall the exact name) and see if the issue remains? Can you provide a stats-screenshot so we can see what might be going on?<br>
<br>
Cheers<span class="HOEnZb"><font color="#888888"><br>
Sebastian</font></span><div class="HOEnZb"><div class="h5"><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi,<br>
<br>
I was trying to build a demo scene with our OSG (3.2 branch until commit 44cf6b92d2) (OpenGL ES 2.0) and I noticed that when I load dumptruck.osg (from <a href="https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg" rel="noreferrer" target="_blank">https://raw.githubusercontent.com/openscenegraph/osg-data/master/dumptruck.osg</a>) into osgviewer, the GL drawing operations seem to generate a heack of a lot of calls to glDrawArrays (GL_TRIANGLE_STRIP, some_offset, 3), so rendering each trianlge separately, causing a huge load on the system.<br>
<br>
Is that expected to happen or is there something odd with our configuration or is that a bug?<br>
<br>
KR, Jens.<br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr">Jordi Torres<br><br><br></div></div>
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