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<div class="postbody">Hi,<br />
<br />
Any new development on this? <br />
<br />
We're thinking about including the opcodes for the extended material headers and Ambient/Diffuse/Specular/Emissive/Alpha (opcodes [135-139]), but only the data that can go in an osg::Material object.<br />
<br />
Thank you!<br />
<br />
Cheers,<br />
Alexandre</div>
<br /><div class="gensmall">------------------<br />
Read this topic online here:<br />
<a href="http://forum.openscenegraph.org/viewtopic.php?p=66242#66242" target="_blank">http://forum.openscenegraph.org/viewtopic.php?p=66242#66242</a><br />
<br />
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