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<div class="moz-cite-prefix">On 14.1.2016 15:20, Robert Osfield
wrote:<br>
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<blockquote
cite="mid:CAFN7Y+Ua2y1jwPECDOvyDr2fEYuTTPb05FXJekNFReEgeQ6DiA@mail.gmail.com"
type="cite">
<pre wrap="">Hi Robert M. et. al.
I don't have any answers/recommendations at this stage but one first
reading the proposal has relative to traditional C/C++ features seems
a bit out of place.
#pragma(tic) shader composition currently have a very close mapping to
C macro's, my hope has always been that because of this close mapping
it'd be quick to pick up and use - this is one of the key reasons why
I went for this approach to shader composition.
This makes me wonder if C/C++ features itself might be able to inspire
any proposed extensions to #pragma(tic) shader composition.
Robert.
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<span style="color: rgb(0, 0, 0); font-family: 'Times New Roman';
font-size: medium; font-style: normal; font-variant: normal;
font-weight: normal; letter-spacing: normal; line-height: normal;
orphans: auto; text-align: start; text-indent: 0px;
text-transform: none; white-space: normal; widows: 1;
word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline
!important; float: none;">Hi Robert O.<br>
<br>
If I'm not mistaken, the </span><samp style="color: rgb(0, 0, 0);
font-style: normal; font-variant: normal; font-weight: normal;
letter-spacing: normal; line-height: normal; orphans: auto;
text-align: start; text-indent: 0px; text-transform: none;
white-space: normal; widows: 1; word-spacing: 0px;
-webkit-text-stroke-width: 0px;"><span class="samp">#pragma</span></samp><span
style="color: rgb(0, 0, 0); font-family: 'Times New Roman';
font-size: medium; font-style: normal; font-variant: normal;
font-weight: normal; letter-spacing: normal; line-height: normal;
orphans: auto; text-align: start; text-indent: 0px;
text-transform: none; white-space: normal; widows: 1;
word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline
!important; float: none;"> directive is used by the C/C++
preprocessor for providing additional information, beyond what the
language itself can offer. I thought this was the main inspiration
for #pragma(tic) shader composition. Anyway, based on feedback I'm
now convinced that my proposition isn't that useful as I thought
:) and on that note, I rest my case.<br>
<br>
Cheers<br>
Robert Milharcic<br>
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