<div dir="ltr">On 18 December 2015 at 01:14, Tony Vasile <span dir="ltr"><<a href="mailto:minghia@gmail.com" target="_blank">minghia@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">The problem is in 3.4.0. Our original models came from Creator and were developed years ago. I built OpenSceneGraph 3.4.0 straight out of the source and the two osgSim serializers were built. If you look at my example snippets from 3.4.0 and 3.2.0 on 3.4.0 I am getting the switch values all set to 1 for each of the Value set elements. I am expecting them to be mirror images of each other, with value 1 having (1, 1, 1, 0, 0, 0) and value 2 having (0, 0, 0, 1, 1, 1). What I am seeing visually is both sets of geometry are turned on and on inspecting the dump to .osg format I see that both value 1 and 2 have their value element set to (1, 1, 1, 1, 1, 1).<br>
<span class=""></span></blockquote><div><br></div><div>I'm afraid I'm too busy to be able to dive in to this issue but from standing back and following this thread - could it be that there is a discrepancy between how it's behaving on different platforms. You mentioned about it working on OSX. You haven't mentioned what other platforms are in your mix. Listing what versions of the OSG and what OS combinations work might help spot a pattern. Such discrepancies can arise if there are uninitialised variables somewhere in the chain leading to inconsistent behaviour. <br><br></div><div>Robert.<br></div></div></div></div>