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<div class="moz-cite-prefix">Sorry for answering my own question:<br>
<br>
The reason- of course- is threading. When setting the threading
model to single-threaded the correct matrix is used in the frame.<br>
<br>
Cheers<br>
Sebastian <br>
</div>
<blockquote cite="mid:565DC3C4.9090600@gmx.de" type="cite">Hi
Robert,
<br>
<br>
I've attached a small example, where I try to set the view matrix
in a way, the camera always faces a certain direction.
<br>
Unfortunately it seems, the view matrix I supply is applied one
frame too late.
<br>
<br>
(The camera should always face the geometry, so there should be a
cross made of blue and a green line)
<br>
<br>
Is there something wrong with the way I supply the view matrix?
<br>
<br>
Cheers
<br>
Sebastian
<br>
<br>
<fieldset class="mimeAttachmentHeader"></fieldset>
<br>
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