<div dir="ltr"><div style="font-size:12.8px">Hi Community,</div><div style="font-size:12.8px"><br></div><div style="font-size:12.8px">we are having trouble getting Texture Buffer Objects to run on the mac osx platform. When we try to run the osg forest (which uses tbos), it doesn't work either (switching to instancing method, other methods work. Specifically: we get an invalid enumerant when trying to bind the tbo. And we also get shader compilation errros (anything not version 120 is not supported)</div><div style="font-size:12.8px"><br></div><div style="font-size:12.8px"><div>Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..)</div><div>Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..)</div></div><span class="im" style="font-size:12.8px"><div><br></div><div><div>FRAGMENT glCompileShader "" FAILED</div><div>FRAGMENT Shader "" infolog:</div><div>ERROR: 0:1: '' : version '420' is not supported</div><div>ERROR: 0:1: '' : syntax error: #version</div><div>ERROR: 0:5: 'layout' : syntax error: syntax error</div><div><br></div><div>glLinkProgram "" FAILED</div></div><div><br></div></span><div style="font-size:12.8px">We are building with the latest xcode, with a 650m nvidia. gl view shows that the texture buffer object extension is supported. Greatly appreciate any help/tips on how to get this to work </div><div><br></div>-- <br><div class="gmail_signature">trajce nikolov nick<br></div>
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