<div dir="ltr">That's similar to what our build system does. Ours has some additional steps to fetch from source and deal with applying localized patches in case there are API disagreements between versions of the 3rdparty code and OSG and such.<div><br></div><div>We're hoping to release our build tools once we get them dusted off and fixed up.</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Oct 21, 2015 at 4:11 AM, Sebastian Messerschmidt <span dir="ltr"><<a href="mailto:sebastian.messerschmidt@gmx.de" target="_blank">sebastian.messerschmidt@gmx.de</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hey Björn,<br>
<br>
Thats fantastic news. I'll test them as soon as I can :-)<br>
<br>
Cheers<span class="HOEnZb"><font color="#888888"><br>
Sebastian</font></span><div class="HOEnZb"><div class="h5"><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Chris Hanson wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
We're working towards getting our own in-house build system up to modern compilers shortly.<br>
</blockquote>
<br>
Hi Chris,<br>
<br>
On a related note. I have tried to automate the building of the 3rd party dependencies via a toplevel CMake script which builds the desired dependencies from source. And then via the install feature collects the relevant headers, libraries and DLLs into one directory.<br>
<br>
The project can be found here:<br>
<a href="https://github.com/bjornblissing/osg-3rdparty-cmake" rel="noreferrer" target="_blank">https://github.com/bjornblissing/osg-3rdparty-cmake</a><br>
<br>
Best regards<br>
Björn<br>
<br>
------------------<br>
Read this topic online here:<br>
<a href="http://forum.openscenegraph.org/viewtopic.php?p=65396#65396" rel="noreferrer" target="_blank">http://forum.openscenegraph.org/viewtopic.php?p=65396#65396</a><br>
<br>
<br>
<br>
<br>
<br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8000001907349px">Legal/IP •</span><span style="font-size:12.8000001907349px"> </span><span style="font-size:12.8000001907349px">Code Forensics •</span><span style="font-size:12.8000001907349px"> </span>Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]</div></div></div></div></div>
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