<div dir="ltr">I did sample implementation using mentioned osgRecipes' EffectCompositor some time ago: <a href="https://bitbucket.org/kornerr/osg-deferred-shading">https://bitbucket.org/kornerr/osg-deferred-shading</a><br></div><div class="gmail_extra"><br><div class="gmail_quote">2015-09-16 13:35 GMT+07:00 Trajce Nikolov NICK <span dir="ltr"><<a href="mailto:trajce.nikolov.nick@gmail.com" target="_blank">trajce.nikolov.nick@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi Daniel,<div><br></div><div>here is some work from Wang Rui (the effectcompositor) that has DR implemented with some sample shaders</div><div><br></div><div><a href="https://github.com/xarray/osgRecipes" target="_blank">https://github.com/xarray/osgRecipes</a><br></div><div><br></div><div>Nick</div></div><div class="gmail_extra"><div><div class="h5"><br><div class="gmail_quote">On Wed, Sep 16, 2015 at 8:32 AM, Daniel Schmid <span dir="ltr"><<a href="mailto:daniel.schmid@swiss-simtec.ch" target="_blank">daniel.schmid@swiss-simtec.ch</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Sebastian<br>
<br>
I read in lot of posts that you have experience with deferred rendering in osg. Could you share some of your insights and probably even samples or code snippets that could bring some more light into this topic?<br>
<br>
I'm basically interested in:<br>
- construction of G-Buffer<br>
- integration of Shadow (VDSM), maybe even for multiple lights?<br>
- choice and integration of postprocessing framework<br>
- antialiasing method / shader<br>
<br>
It would be of so much help!<br>
<br>
Thank you!<br>
<br>
Cheers,<br>
Daniel<br>
<br>
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</blockquote></div><br><br clear="all"><div><br></div></div></div><span class="HOEnZb"><font color="#888888">-- <br><div>trajce nikolov nick<br></div>
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