<div dir="ltr">Thanks Chris!<div><br></div><div>Nick</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Sep 10, 2015 at 6:10 PM, Chris Hanson <span dir="ltr"><<a href="mailto:xenon@alphapixel.com" target="_blank">xenon@alphapixel.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Basically, you'd just Render To Texture and then feed that image to a memory-sourced encoder. There's sample code here for a desktop-to-ffmpeg ecode:<div><a href="http://stackoverflow.com/questions/29341161/encode-h264-video-using-ffmpeg-library-memory-issues" target="_blank">http://stackoverflow.com/questions/29341161/encode-h264-video-using-ffmpeg-library-memory-issues</a><br></div><div><br></div><div>You'd set up your encode options using options like these specified here:</div><div><a href="https://trac.ffmpeg.org/wiki/EncodingForStreamingSites" target="_blank">https://trac.ffmpeg.org/wiki/EncodingForStreamingSites</a><br></div><div><br></div><div>in order to stream to a live streaming site of your choice.</div>​</div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature">trajce nikolov nick<br></div>
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