<div dir="ltr">No worries. Would be interested to know what you're going to do with it.</div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Sep 10, 2015 at 11:25 AM, Trajce Nikolov NICK <span dir="ltr"><<a href="mailto:trajce.nikolov.nick@gmail.com" target="_blank">trajce.nikolov.nick@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Thanks Chris!<div><br></div><div>Nick</div></div><div class="gmail_extra"><br><div class="gmail_quote"><div><div class="h5">On Thu, Sep 10, 2015 at 6:10 PM, Chris Hanson <span dir="ltr"><<a href="mailto:xenon@alphapixel.com" target="_blank">xenon@alphapixel.com</a>></span> wrote:<br></div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5"><div dir="ltr">Basically, you'd just Render To Texture and then feed that image to a memory-sourced encoder. There's sample code here for a desktop-to-ffmpeg ecode:<div><a href="http://stackoverflow.com/questions/29341161/encode-h264-video-using-ffmpeg-library-memory-issues" target="_blank">http://stackoverflow.com/questions/29341161/encode-h264-video-using-ffmpeg-library-memory-issues</a><br></div><div><br></div><div>You'd set up your encode options using options like these specified here:</div><div><a href="https://trac.ffmpeg.org/wiki/EncodingForStreamingSites" target="_blank">https://trac.ffmpeg.org/wiki/EncodingForStreamingSites</a><br></div><div><br></div><div>in order to stream to a live streaming site of your choice.</div>​</div>
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<br></blockquote></div><span class="HOEnZb"><font color="#888888"><br><br clear="all"><div><br></div>-- <br><div>trajce nikolov nick<br></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8000001907349px">Legal/IP •</span><span style="font-size:12.8000001907349px"> </span><span style="font-size:12.8000001907349px">Code Forensics •</span><span style="font-size:12.8000001907349px"> </span>Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]</div></div></div></div></div>
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