<div dir="ltr"><div><div>Hi Alessandro,<br><br></div>There is chance that the original .osgb file contained errors in it due to bugs in the .osgb format - I have fixed a couple of errors that were impossible to retain backwards compatibility for. With so many changes since the 2.9.x days I can't provide guidance of whether this might affect your files or not.<br><br></div>Robert.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On 7 August 2015 at 14:59, Alessandro Terenzi <span dir="ltr"><<a href="mailto:a.terenzi@gmail.com" target="_blank">a.terenzi@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Robert,<br>
I am not sure about the exact version I used... we are talking of 2 years ago and, as far as I remember, I used the latest version available at that time to build OSGExp plugin for 3ds Max and to export the model I've shared (maybe it was version 2.9.4).<br>
<br>
Also, if it can help, osgviewer built against OSG version 3.1.0 can open that model without errors (but with the messages I posted in my previous message).<br>
<br>
What I can do is to export a new animated model using a more recent version of OSGExp and check if there exists the same problem.<br>
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<br>
Cheers,<br>
<span class="">Alessandro<br>
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