<p dir="ltr">Hi All,</p>
<p dir="ltr">I have been struck down with virus of some kind and feel pretty crap so am talking to my bed rather than pushing the release out the door. </p>
<p dir="ltr">Fingers crossed my immune system will kick it's butt proto. Eta for release now early next week.</p>
<p dir="ltr">Robert </p>
<div class="gmail_quote">On 6 Aug 2015 4:47 pm, "Robert Osfield" <<a href="mailto:robert.osfield@gmail.com">robert.osfield@gmail.com</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>Hi All,<br><br></div>Since rc9 I've added a workaround to an NVidia driver/GPU bug that osgVolume::RayTracedTechnique fragment shaders triggered, and also added some additional checks to more robustly handle text initialization in osgText.  I've wrapped this up in an 3.4.0-rc10<br><br>
<ul style="margin:15px 0px;padding:0px;border:0px;list-style:none;font-family:'Segoe UI',Arial,Helvetica,sans-serif;font-size:13px;line-height:19px"><li style="margin:0px 0px 5px;padding:0px 0px 0px 30px;border:0px;background-image:url('http:///plugins/system/jat3/jat3/base-themes/default/images/bullet.gif');line-height:20px;overflow:visible;background-repeat:no-repeat no-repeat">Zip file containing source code : <a href="http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.4.0-rc10.zip" style="margin:0px;padding:0px;border:0px;color:#006699;text-decoration:underline" target="_blank"><span style="margin:0px;padding:0px;border:0px">OpenSceneGraph-3.4.0-rc10.zip</span></a></li><li style="margin:0px 0px 5px;padding:0px 0px 0px 30px;border:0px;background-image:url('http:///plugins/system/jat3/jat3/base-themes/default/images/bullet.gif');line-height:20px;overflow:visible;background-repeat:no-repeat no-repeat">Subversion tag for 3.4.0-rc10 : svn co <span style="margin:0px;padding:0px;border:0px;color:#006699;text-decoration:underline"><a href="http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.0-rc10" style="margin:0px;padding:0px;border:0px;color:#006699;text-decoration:underline" target="_blank">http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.</a>0-rc10 </span>OpenSceneGraph</li></ul><p>I have also tagged the OpenSceneGraph-Data to go along with the 3.4.0 release:</p><p>






</p><div>
<span style="font-family:monospace"><span style="color:#000000;background-color:#ffffff">svn co <a href="http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/tags/OpenSceneGraph-Data-3.4.0" target="_blank">http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/tags/OpenSceneGraph-Data-3.4.0</a> OpenSceneGraph-Data-3.4.0</span><br><br></span></div><div><span style="font-family:monospace">I will upload a zip file for the OpenSceneGraph-Data next.<br><br></span></div><div><span style="font-family:monospace">My plan is now to go for the 3.4.0 release tomorrow - as long as no new problems arise from all the testing you are all doing :-)<br><br></span></div><div><span style="font-family:monospace">Robert.<br></span></div><div><span style="font-family:monospace"><br></span></div><div><span style="font-family:monospace">-- ChangeLog since 3.4.10-rc9<br><br><br></span></div><div><span style="font-family:monospace">
2015-08-06 15:04  robert<br><br>    * src/osgVolume/Shaders/volume_frag.cpp,<br>      src/osgVolume/Shaders/volume_iso_frag.cpp,<br>      src/osgVolume/Shaders/volume_lit_frag.cpp,<br>      src/osgVolume/Shaders/volume_lit_tf_frag.cpp,<br>      src/osgVolume/Shaders/volume_mip_frag.cpp,<br>      src/osgVolume/Shaders/volume_tf_frag.cpp,<br>      src/osgVolume/Shaders/volume_tf_iso_frag.cpp,<br>      src/osgVolume/Shaders/volume_tf_mip_frag.cpp: Merged workaround<br>      for NVidia driver/GPU bug by updating shaders from svn/trunk that<br>      change float to int usage.<br><br>2015-08-06 15:03  robert<br><br>    * src/osgText/Text.cpp: Added checks for the validity of chached<br>      coordinate arrays.<br><br></span></div>


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