<div dir="ltr"><div><div>Hi Vitaliy,<br><br></div>My guess there is a numerical precision issue on the texture coordinates.  Try setting the Texture wrap mode to CLAMP_TO_EDGE, via:<br><br></div><div>   texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);<br></div><div><div>   texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);<br></div><div><br></div></div>Robert.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On 3 August 2015 at 09:19, Vitaliy Polyakov <span dir="ltr"><<a href="mailto:poljak181@yandex.ru" target="_blank">poljak181@yandex.ru</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Just after program started<br>
[Image: <a href="http://i57.tinypic.com/2wevw5s.png" rel="noreferrer" target="_blank">http://i57.tinypic.com/2wevw5s.png</a> ]<br>
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After camera moved<br>
[Image: <a href="http://i62.tinypic.com/2j1vthw.png" rel="noreferrer" target="_blank">http://i62.tinypic.com/2j1vthw.png</a> ]<br>
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