<div dir="ltr">Good to see it open source. Is it Windows only?<br></div><div class="gmail_extra"><br><div class="gmail_quote">2015-07-28 5:11 GMT+07:00 webmaster <span dir="ltr"><<a href="mailto:webmaster@3dvri.com" target="_blank">webmaster@3dvri.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span></span>Hi Jim,<div>  Great news!</div><div>  Before your VDPM for osg,i ever used glod(<a href="http://www.cs.jhu.edu/~graphics/GLOD" target="_blank">http://www.cs.jhu.edu/~graphics/GLOD</a>),will test your VDPM for osg when have time,and feedback the results to you.</div><div>  cheers</div><div>  zhuwan </div><div>  07,28,2015</div><div><pre>> -----原始邮件-----
> 发件人: "Jim Tan" <<a href="mailto:kctan_tw@hotmail.com" target="_blank">kctan_tw@hotmail.com</a>>
> 发送时间: 2015-7-27 20:12:19
> 收件人: <a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a>
> 抄送: 
> 主题: Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph

> Hello dear OSG-community,

> View-dependent progressive meshes implementations is open-source now!
> Link: github dot com / kctan0805 / vdpm


> Best regards,
> Jim

> ------------------
> Read this topic online here:
> <a href="http://forum.openscenegraph.org/viewtopic.php?p=64486#64486" target="_blank">http://forum.openscenegraph.org/viewtopic.php?p=64486#64486</a>





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