<div dir="ltr"><div>I thought that would be taken care of when I do: <br><br>auto pos = osg::Vec3(relPos[0], relPos[2], relPos[1]);<br><br></div>That should swap the Z accordingly? Or am I missing the boat on this one.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Jun 24, 2015 at 3:25 PM, Jan Ciger <span dir="ltr"><<a href="mailto:jan.ciger@gmail.com" target="_blank">jan.ciger@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">-----BEGIN PGP SIGNED MESSAGE-----<br>
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</span><span class="">On 25/06/15 00:13, sam wrote:<br>
> Ah, I see. Throwing the parent matrix at the end of the<br>
> multiplication puts the debug data in the correct place! Thanks,<br>
> Jan. Only other issue is the model is coming in on its side<br>
> compared to the basic viewer camera.<br>
><br>
<br>
</span>OSG uses z-up convention, likely your model is exported y-up. You may<br>
want to rotate it by 90 degrees around the x axis.<br>
<br>
Regards,<br>
<span class=""><br>
J.<br>
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