<div>hi robert,</div><div>  The biggest problem is the AMD && Intel's OpenGL driver is still have many bugs,i prey let ATI dis appear ever day,one day ATI doesn't exist in the world,and the intel's driver is much better than ever!</div><div>  The OpenSceneGraph's newest version use opengl shaders more and more,but will encounter more and more AMD opengl driver bugs!<br></div><div>  zhuwan</div><div>  06,12,2015</div><span>
      
    </span><br>在2015-6-12 20:33:22,"Robert Osfield" <robert.osfield@gmail.com> 写道:
<blockquote id="isReplyContent" style="padding-left:1ex; margin: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">-----原始邮件-----<br>
<b>发件人:</b> "Robert Osfield" <robert.osfield@gmail.com><br>
<b>发送时间:</b> 2015-6-12 20:33:22<br>
<b>收件人:</b> "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org><br>

<b>主题:</b> [osg-users] OpenSceneGraph-3.3.8 dev release tagged<br><br><div dir="ltr">Hi All,<br><br>I have just tagged the OpenSceneGraph-3.3.8 developer release.  Focus for this dev release has been a whole series of bug and build fixes.  <br><p><strong>source package :</strong> <a href="http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.3.8.zip">OpenSceneGraph-3.3.8.zip</a></p>
<p><strong>svn tag:</strong> svn co <a href="http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.3.8">http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.3.8</a> OpenSceneGraph</p><p>Feature wise I'm pretty happy with where the dev series is at, so am now focused on readying OSG svn/trunk for the OSG-3.4 stable release, this dev release is another step in this process.  Please test on as many platform combinations as you can and against your own applications.  </p><p>If there are problems with this dev release just post them here so we can can discuss how best to resolve them.</p><p>If everything looks like a stable then I'll create the OSG-3.4 branch next week and start the OSG-3.4 release candidate series.</p><p>Thanks to all who have contributed,</p><p>Robert.</p><p>-- ChangeLog since 3.3.7</p><p>2015-06-12 08:04  robert</p><p><br></p><p><span class="" style="white-space:pre"> </span>* src/osgText/TextBase.cpp: From Farshid Lashkari, "I've modified</p><p><span class="" style="white-space:pre"> </span>  some setter methods of TextBase to avoid unnecessary calls to</p><p><span class="" style="white-space:pre">   </span>  computeGlyphRepresentation() if the value has not changed."</p><p><br></p><p>2015-06-11 08:44  robert</p><p><br></p><p><span class="" style="white-space:pre">      </span>* include/osg/GLDefines: Reverted the typdef GLfloat GLdouble for</p><p><span class="" style="white-space:pre">      </span>  Andoid as this was causing conflicts.</p><p><br></p><p>2015-06-10 18:22  robert</p><p><br></p><p><span class="" style="white-space:pre"> </span>* AUTHORS.txt, ChangeLog: Updated ChangeLog and AUTHORS file for</p><p><span class="" style="white-space:pre">       </span>  3.3.8 dev release</p><p><br></p><p>2015-06-10 16:48  robert</p><p><br></p><p><span class="" style="white-space:pre">     </span>* CMakeModules/FindOpenEXR.cmake: From Laurens Voerman, "attached</p><p><span class="" style="white-space:pre"> </span>  is a zip with the files:</p><p><span class="" style="white-space:pre">        </span>  </p><p><span class="" style="white-space:pre">        </span>  OpenSceneGraph\CMakeModules\FindOpenEXR.cmake</p><p><span class="" style="white-space:pre">   </span>  </p><p><span class="" style="white-space:pre">        </span>  I introduced a bug in the previous submission pointed out by</p><p><span class="" style="white-space:pre">    </span>  Dmitry Marakasov:</p><p><span class="" style="white-space:pre">       </span>  looking for IlmIlf instead of IlmImf (as the previous version did</p><p><span class="" style="white-space:pre">       </span>  - but using variable OPENEXR_IlmIlf_LIBRARY)</p><p><span class="" style="white-space:pre">    </span>  </p><p><span class="" style="white-space:pre">        </span>  For some reason google decided his message was spam, so I just</p><p><span class="" style="white-space:pre">  </span>  noticed it, and I reply to confirm his remarks and attach a full</p><p><span class="" style="white-space:pre">        </span>  file.</p><p><span class="" style="white-space:pre">   </span>  </p><p><span class="" style="white-space:pre">        </span>  "</p><p><br></p><p>2015-06-10 16:47  robert</p><p><br></p><p><span class="" style="white-space:pre">        </span>* src/osg/GLExtensions.cpp, src/osg/Texture.cpp: From Colin</p><p><span class="" style="white-space:pre">    </span>  McDonald, "An earlier fix in OSG 3.2 has been inadvertently lost</p><p><span class="" style="white-space:pre">   </span>  in 3.3.x. The glGenerateMipMap function is part of the</p><p><span class="" style="white-space:pre">  </span>  GL_EXT_framebuffer_object extension. Just checking if the</p><p><span class="" style="white-space:pre">       </span>  function is present before using it for texture mipmaps is not</p><p><span class="" style="white-space:pre">  </span>  sufficient, as on remote X-windows displays the client side</p><p><span class="" style="white-space:pre">     </span>  capability may be different from the display server. This can</p><p><span class="" style="white-space:pre">   </span>  lead to mipmapped textures failing to render. I've restored a fbo</p><p><span class="" style="white-space:pre">       </span>  extension check. I've also tided up the GL version checking a</p><p><span class="" style="white-space:pre">   </span>  little."</p><p><br></p><p>2015-06-10 10:00  robert</p><p><br></p><p><span class="" style="white-space:pre"> </span>* src/osgGA/NodeTrackerManipulator.cpp: From Philippe Renon, "Fixed</p><p><span class="" style="white-space:pre">       </span>  potential divide by zero in NodeTrackerManipulator : The divide</p><p><span class="" style="white-space:pre"> </span>  by zero happens when throwing a NodeTrackerManipulator.</p><p><span class="" style="white-space:pre"> </span>  The infinite result trickles down and later causes NaN in</p><p><span class="" style="white-space:pre">       </span>  culling.</p><p><span class="" style="white-space:pre">        </span>  </p><p><span class="" style="white-space:pre">        </span>  The fix was to use getThrowScale() as done everywhere else."</p><p><br></p><p>2015-06-09 16:49  robert</p><p><br></p><p><span class="" style="white-space:pre">     </span>* CMakeLists.txt, include/osgDB/Serializer,</p><p><span class="" style="white-space:pre">    </span>  src/osgWrappers/serializers/osg/Camera.cpp: Added supoort for</p><p><span class="" style="white-space:pre">   </span>  osg::CullSettings/Camera::InheritanceMaskActionOnAttributeSetting</p><p><span class="" style="white-space:pre">       </span>  and InheritanceMask properties.</p><p><br></p><p>2015-06-09 12:51  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* include/osg/GLDefines: Added namespace around typedef to avoid</p><p><span class="" style="white-space:pre">       </span>  conflict issues</p><p><br></p><p>2015-06-09 10:49  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* include/osg/Node, include/osg/NodeVisitor, include/osg/Object,</p><p><span class="" style="white-space:pre">       </span>  include/osg/StateAttribute, include/osg/Uniform,</p><p><span class="" style="white-space:pre">        </span>  src/osg/Callback.cpp: Introduce osg::Object::asNode(),</p><p><span class="" style="white-space:pre">  </span>  asNodeVisitor(), asStateAttribute() and asUniform() to replace</p><p><span class="" style="white-space:pre">  </span>  dynamic_cast<> usage in Callback.cpp.</p><p><br></p><p>2015-06-09 09:44  robert</p><p><br></p><p><span class="" style="white-space:pre">   </span>* examples/osghud/osghud.cpp: Added output of HUD scene graph to</p><p><span class="" style="white-space:pre">       </span>  hud.osgt and hud.osgb for testing purposes.</p><p><br></p><p>2015-06-08 11:33  robert</p><p><br></p><p><span class="" style="white-space:pre">   </span>* AUTHORS.txt, ChangeLog: Updated AUTHORS and ChangeLog for dev</p><p><span class="" style="white-space:pre">        </span>  release</p><p><br></p><p>2015-06-08 11:18  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* include/osgDB/Options, src/osgDB/DatabasePager.cpp,</p><p><span class="" style="white-space:pre">  </span>  src/osgDB/Options.cpp: From Mike Connell, "Give ReadFileCallback</p><p><span class="" style="white-space:pre">   </span>  access to parent location : These small changes to the database</p><p><span class="" style="white-space:pre"> </span>  pager allow user code in the ReadFileCallback to safely determine</p><p><span class="" style="white-space:pre">       </span>  where the file being loaded is destined to be inserted into the</p><p><span class="" style="white-space:pre"> </span>  scenegraph.</p><p><span class="" style="white-space:pre">     </span>  "</p><p><br></p><p>2015-06-08 10:20  robert</p><p><br></p><p><span class="" style="white-space:pre">        </span>* src/osgUtil/SceneView.cpp: Addressed race condition where</p><p><span class="" style="white-space:pre">    </span>  SceneView::setLightingMode() was setting a shread Master Camera's</p><p><span class="" style="white-space:pre">       </span>  StateSet.</p><p><br></p><p>2015-06-07 11:13  robert</p><p><br></p><p><span class="" style="white-space:pre">     </span>* src/osgViewer/CompositeViewer.cpp, src/osgViewer/Viewer.cpp:</p><p><span class="" style="white-space:pre"> </span>  Fixed setReferenceTime() bug where a * eather than the correct /</p><p><span class="" style="white-space:pre">        </span>  was being used. Bug and fix suggested Benjamin Richter.</p><p><br></p><p>2015-06-04 09:35  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* AUTHORS.txt, ChangeLog, applications/osgversion/Contributors.cpp:</p><p><span class="" style="white-space:pre">    </span>  Updated AUTHORS for dev release</p><p><br></p><p>2015-06-04 09:13  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* src/osg/Transform.cpp: From Jannik Heller,</p><p><span class="" style="white-space:pre">   </span>  Transform::computeBound() optimization.</p><p><br></p><p>2015-06-04 09:05  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* include/osgViewer/ViewerEventHandlers: From Jannik Heller,</p><p><span class="" style="white-space:pre">   </span>  Removed unused StatsHandler::_keyEventToggleVsync</p><p><br></p><p>2015-06-04 09:00  robert</p><p><br></p><p><span class="" style="white-space:pre">     </span>* include/osgAnimation/UpdateUniform: From Jannik Heller, "In the</p><p><span class="" style="white-space:pre"> </span>  attachment you will find a build fix for the latest trunk.</p><p><span class="" style="white-space:pre">      </span>  osgAnimation failed to compile when using</p><p><span class="" style="white-space:pre">       </span>  OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION=OFF ."</p><p><br></p><p>2015-06-03 10:28  robert</p><p><br></p><p><span class="" style="white-space:pre">        </span>* include/osgAnimation/UpdateUniform: Removed export that was</p><p><span class="" style="white-space:pre">  </span>  breaking windows build</p><p><br></p><p>2015-06-03 09:14  robert</p><p><br></p><p><span class="" style="white-space:pre">        </span>* include/osgAnimation/UpdateUniform,</p><p><span class="" style="white-space:pre">  </span>  src/osgAnimation/CMakeLists.txt,</p><p><span class="" style="white-space:pre">        </span>  src/osgWrappers/serializers/osgAnimation/LibraryWrapper.cpp,</p><p><span class="" style="white-space:pre">    </span>  src/osgWrappers/serializers/osgAnimation/UpdateFloatUniform.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgWrappers/serializers/osgAnimation/UpdateMatrixfUniform.cpp,</p><p><span class="" style="white-space:pre">      </span>  src/osgWrappers/serializers/osgAnimation/UpdateVec3fUniform.cpp:</p><p><span class="" style="white-space:pre">        </span>  From KOS, "New classes for osgAnimation presented:</p><p><span class="" style="white-space:pre"> </span>  UpdateFloatUniform, UpdateVec3fUniform and UpdateMatrixfUniform</p><p><span class="" style="white-space:pre"> </span>  (based on UpdateUniform template)</p><p><span class="" style="white-space:pre">       </span>  </p><p><span class="" style="white-space:pre">        </span>  </p><p><span class="" style="white-space:pre">        </span>  Classes operate like osgAnimation::UpdateMaterial for Material's</p><p><span class="" style="white-space:pre">        </span>  diffuse component, but change Uniform."</p><p><br></p><p>2015-06-03 09:07  robert</p><p><br></p><p><span class="" style="white-space:pre">  </span>* examples/osggeometryshaders/osggeometryshaders.cpp,</p><p><span class="" style="white-space:pre">  </span>  examples/osgparametric/osgparametric.cpp,</p><p><span class="" style="white-space:pre">       </span>  examples/osgshaders/GL2Scene.cpp,</p><p><span class="" style="white-space:pre">       </span>  examples/osgsimpleshaders/osgsimpleshaders.cpp,</p><p><span class="" style="white-space:pre"> </span>  examples/osgtransformfeedback/osgtransformfeedback.cpp: From KOS,</p><p><span class="" style="white-space:pre">       </span>  build fix for osg::Uniform::Callback to osg::UniformCallback</p><p><span class="" style="white-space:pre">    </span>  change</p><p><br></p><p>2015-06-03 09:06  robert</p><p><br></p><p><span class="" style="white-space:pre">        </span>* include/osg/Uniform: Added doxygen comment for typedef</p><p><br></p><p>2015-06-03 08:38  robert</p><p><br></p><p><span class="" style="white-space:pre">     </span>* src/osgWrappers/serializers/osg/Uniform.cpp: Build fix for when</p><p><span class="" style="white-space:pre">      </span>  Uniform::Callback isn't defined</p><p><br></p><p>2015-06-02 10:25  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* src/osgWrappers/serializers/osg/UniformCallback.cpp: From</p><p><span class="" style="white-space:pre">    </span>  Konstantin Matveyev, serializer support for UniformCallback</p><p><br></p><p>2015-06-02 09:33  robert</p><p><br></p><p><span class="" style="white-space:pre">   </span>* include/osg/Callback, include/osg/CopyOp, include/osg/Uniform,</p><p><span class="" style="white-space:pre">       </span>  src/osg/Callback.cpp, src/osg/CopyOp.cpp, src/osg/StateSet.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osg/Uniform.cpp,</p><p><span class="" style="white-space:pre">    </span>  src/osgWrappers/deprecated-dotosg/osg/Uniform.cpp,</p><p><span class="" style="white-space:pre">      </span>  src/osgWrappers/serializers/osg/LibraryWrapper.cpp: From</p><p><span class="" style="white-space:pre">        </span>  Konstantin Matveyev, "I've changed osg::Uniform::Callback to</p><p><span class="" style="white-space:pre">       </span>  osg::UniformCallback.</p><p><span class="" style="white-space:pre">   </span>  osg::UniformCallback inherits osg::Callback now.</p><p><span class="" style="white-space:pre">        </span>  </p><p><span class="" style="white-space:pre">        </span>  I don't really now if this class should be inside</p><p><span class="" style="white-space:pre">       </span>  osgWrappers/serializers</p><p><span class="" style="white-space:pre"> </span>  because StateAttributeCallback is not presented there, but i've</p><p><span class="" style="white-space:pre"> </span>  included it in the patch.</p><p><span class="" style="white-space:pre">       </span>  </p><p><span class="" style="white-space:pre">        </span>  </p><p><span class="" style="white-space:pre">        </span>  Please see archive in the attachment.</p><p><span class="" style="white-space:pre">   </span>  </p><p><span class="" style="white-space:pre">        </span>  </p><p><span class="" style="white-space:pre">        </span>  PS</p><p><span class="" style="white-space:pre">      </span>  DEEP_COPY_UNIFORMS works for me.</p><p><span class="" style="white-space:pre">        </span>  "</p><p><span class="" style="white-space:pre">  </span>  Note from Robert Osfield, added typedef UniformCallback Callback</p><p><span class="" style="white-space:pre">        </span>  for backwards compatibility.</p><p><br></p><p>2015-06-02 09:18  robert</p><p><br></p><p><span class="" style="white-space:pre">  </span>* examples/osguniformbuffer/osguniformbuffer.cpp: Changed name of</p><p><span class="" style="white-space:pre">      </span>  UniformCallback to UniformBufferCallback to avoid conflict with</p><p><span class="" style="white-space:pre"> </span>  changes to come to the osg::Uniform::Callback -></p><p><span class="" style="white-space:pre">     </span>  osg::UniformCallback.</p><p><br></p><p>2015-06-01 13:40  robert</p><p><br></p><p><span class="" style="white-space:pre"> </span>* include/OpenThreads/Thread, include/osg/BoundsChecking,</p><p><span class="" style="white-space:pre">      </span>  include/osg/Geometry, include/osg/Image, include/osg/ImageUtils,</p><p><span class="" style="white-space:pre">        </span>  include/osg/Object, include/osg/TransferFunction,</p><p><span class="" style="white-space:pre">       </span>  include/osg/observer_ptr, include/osg/ref_ptr,</p><p><span class="" style="white-space:pre">  </span>  include/osgDB/ClassInterface, include/osgDB/ExternalFileWriter,</p><p><span class="" style="white-space:pre"> </span>  include/osgDB/ReaderWriter, include/osgGA/GUIActionAdapter,</p><p><span class="" style="white-space:pre">     </span>  include/osgManipulator/Dragger,</p><p><span class="" style="white-space:pre"> </span>  include/osgParticle/ConnectedParticleSystem,</p><p><span class="" style="white-space:pre">    </span>  include/osgShadow/ViewDependentShadowTechnique,</p><p><span class="" style="white-space:pre"> </span>  include/osgTerrain/TerrainTile, include/osgText/Glyph,</p><p><span class="" style="white-space:pre">  </span>  include/osgUI/Widget, include/osgUtil/SceneGraphBuilder,</p><p><span class="" style="white-space:pre">        </span>  include/osgWidget/Widget,</p><p><span class="" style="white-space:pre">       </span>  src/OpenThreads/pthreads/PThreadBarrier.cpp,</p><p><span class="" style="white-space:pre">    </span>  src/OpenThreads/pthreads/PThreadMutex.cpp,</p><p><span class="" style="white-space:pre">      </span>  src/OpenThreads/win32/Win32Thread.cpp, src/osg/ImageUtils.cpp,</p><p><span class="" style="white-space:pre">  </span>  src/osg/Sequence.cpp, src/osg/ShadowVolumeOccluder.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osg/TexGen.cpp, src/osg/Texture1D.cpp, src/osg/Texture2D.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osg/Texture2DArray.cpp, src/osg/Texture3D.cpp,</p><p><span class="" style="white-space:pre">      </span>  src/osg/TextureCubeMap.cpp, src/osg/TextureRectangle.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osg/Uniform.cpp, src/osgAnimation/RigGeometry.cpp,</p><p><span class="" style="white-space:pre">  </span>  src/osgDB/DynamicLibrary.cpp, src/osgDB/FileNameUtils.cpp,</p><p><span class="" style="white-space:pre">      </span>  src/osgDB/FileUtils.cpp, src/osgDB/Registry.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgDB/XmlParser.cpp, src/osgManipulator/Dragger.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgPlugins/3ds/ReaderWriter3DS.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/Inventor/ConvertFromInventor.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgPlugins/Inventor/ConvertToInventor.cpp,</p><p><span class="" style="white-space:pre">  </span>  src/osgPlugins/QTKit/OSXCoreVideoTexture.cpp,</p><p><span class="" style="white-space:pre">   </span>  src/osgPlugins/ac/ac3d.cpp,</p><p><span class="" style="white-space:pre">     </span>  src/osgPlugins/avfoundation/OSXAVFoundationCoreVideoTexture.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgPlugins/cfg/VisualChooser.cpp,</p><p><span class="" style="white-space:pre">   </span>  src/osgPlugins/curl/ReaderWriterCURL.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osgPlugins/dae/ReaderWriterDAE.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/dae/daeRGeometry.cpp,</p><p><span class="" style="white-space:pre">    </span>  src/osgPlugins/dae/daeRMaterials.cpp,</p><p><span class="" style="white-space:pre">   </span>  src/osgPlugins/dae/daeReader.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osgPlugins/dds/ReaderWriterDDS.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/directshow/DirectShowTexture.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgPlugins/dxf/DXFWriterNodeVisitor.cpp,</p><p><span class="" style="white-space:pre">    </span>  src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp,</p><p><span class="" style="white-space:pre">   </span>  src/osgPlugins/gif/ReaderWriterGIF.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/gles/ReaderWriterGLES.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osgPlugins/ive/Material.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgPlugins/jpeg/EXIF_Orientation.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osgPlugins/ktx/ReaderWriterKTX.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/las/ReaderWriterLAS.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/logo/ReaderWriterLOGO.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osgPlugins/lwo/Object.cpp,</p><p><span class="" style="white-space:pre">  </span>  src/osgPlugins/lwo/ReaderWriterLWO.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/ply/plyfile.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/ply/vertexData.cpp,</p><p><span class="" style="white-space:pre">      </span>  src/osgPlugins/pov/POVWriterNodeVisitor.cpp,</p><p><span class="" style="white-space:pre">    </span>  src/osgPlugins/quicktime/ReaderWriterQT.cpp,</p><p><span class="" style="white-space:pre">    </span>  src/osgPlugins/tiff/ReaderWriterTIFF.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osgPlugins/trans/ReaderWriterTRANS.cpp,</p><p><span class="" style="white-space:pre">     </span>  src/osgPlugins/txf/TXFFont.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/txp/TXPPagedLOD.cpp,</p><p><span class="" style="white-space:pre">     </span>  src/osgPlugins/txp/TileMapper.cpp,</p><p><span class="" style="white-space:pre">      </span>  src/osgPlugins/txp/trpage_geom.cpp,</p><p><span class="" style="white-space:pre">     </span>  src/osgPlugins/txp/trpage_readbuf.cpp,</p><p><span class="" style="white-space:pre">  </span>  src/osgPlugins/txp/trpage_warchive.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/zip/unzip.cpp,</p><p><span class="" style="white-space:pre">   </span>  src/osgPresentation/KeyEventHandler.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgPresentation/PickEventHandler.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osgPresentation/SlideEventHandler.cpp,</p><p><span class="" style="white-space:pre">      </span>  src/osgShadow/ConvexPolyhedron.cpp,</p><p><span class="" style="white-space:pre">     </span>  src/osgShadow/MinimalShadowMap.cpp, src/osgShadow/ShadowMap.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgShadow/StandardShadowMap.cpp,</p><p><span class="" style="white-space:pre">    </span>  src/osgShadow/ViewDependentShadowMap.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osgSim/InsertImpostorsVisitor.cpp, src/osgSim/Sector.cpp,</p><p><span class="" style="white-space:pre">   </span>  src/osgText/GlyphGeometry.cpp, src/osgText/TextBase.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgUtil/DelaunayTriangulator.cpp, src/osgUtil/Optimizer.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgUtil/RenderStage.cpp, src/osgUtil/Simplifier.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osgViewer/CompositeViewer.cpp,</p><p><span class="" style="white-space:pre">      </span>  src/osgViewer/GraphicsWindowWin32.cpp,</p><p><span class="" style="white-space:pre">  </span>  src/osgViewer/GraphicsWindowX11.cpp, src/osgViewer/Viewer.cpp,</p><p><span class="" style="white-space:pre">  </span>  src/osgWidget/Box.cpp, src/osgWidget/StyleManager.cpp,</p><p><span class="" style="white-space:pre">  </span>  src/osgWidget/Window.cpp: From Albert Luaces, typo fixes.</p><p><br></p><p>2015-06-01 13:11  robert</p><p><br></p><p><span class="" style="white-space:pre">     </span>* CMakeModules/FindSDL2.cmake,</p><p><span class="" style="white-space:pre"> </span>  applications/present3D/present3D.cpp,</p><p><span class="" style="white-space:pre">   </span>  examples/osgcluster/osgcluster.cpp,</p><p><span class="" style="white-space:pre">     </span>  examples/osgdepthpeeling/DePee.h,</p><p><span class="" style="white-space:pre">       </span>  examples/osgmultitexturecontrol/osgmultitexturecontrol.cpp,</p><p><span class="" style="white-space:pre">     </span>  examples/osgparticleeffects/osgparticleeffects.cpp,</p><p><span class="" style="white-space:pre">     </span>  examples/osgscribe/osgscribe.cpp,</p><p><span class="" style="white-space:pre">       </span>  examples/osgtexture2D/osgtexture2D.cpp,</p><p><span class="" style="white-space:pre"> </span>  examples/osgunittests/UnitTestFramework.h,</p><p><span class="" style="white-space:pre">      </span>  examples/osgvolume/osgvolume.cpp, include/osg/GraphicsContext,</p><p><span class="" style="white-space:pre">  </span>  include/osg/StateAttribute, include/osg/Texture2DArray,</p><p><span class="" style="white-space:pre"> </span>  include/osg/Texture3D, include/osg/TextureCubeMap,</p><p><span class="" style="white-space:pre">      </span>  include/osg/Timer, include/osg/TransferFunction,</p><p><span class="" style="white-space:pre">        </span>  include/osg/Uniform, include/osgAnimation/RigTransformSoftware,</p><p><span class="" style="white-space:pre"> </span>  include/osgDB/DatabasePager, include/osgDB/ExternalFileWriter,</p><p><span class="" style="white-space:pre">  </span>  include/osgDB/Registry, include/osgSim/ScalarBar,</p><p><span class="" style="white-space:pre">       </span>  include/osgViewer/View, src/osg/BufferObject.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osg/GraphicsContext.cpp, src/osg/Notify.cpp,</p><p><span class="" style="white-space:pre">        </span>  src/osg/OperationThread.cpp, src/osg/Texture.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osg/dxtctool.h, src/osgDB/FileUtils.cpp,</p><p><span class="" style="white-space:pre">    </span>  src/osgDB/ImagePager.cpp, src/osgGA/StateSetManipulator.cpp,</p><p><span class="" style="white-space:pre">    </span>  src/osgPlugins/3ds/ReaderWriter3DS.cpp,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/ac/ac3d.cpp, src/osgPlugins/cfg/RenderSurface.h,</p><p><span class="" style="white-space:pre"> </span>  src/osgPlugins/zip/unzip.cpp, src/osgPresentation/Timeout.cpp,</p><p><span class="" style="white-space:pre">  </span>  src/osgUtil/CullVisitor.cpp, src/osgUtil/IntersectVisitor.cpp,</p><p><span class="" style="white-space:pre">  </span>  src/osgUtil/RenderBin.cpp, src/osgUtil/SceneView.cpp: From Jannik</p><p><span class="" style="white-space:pre">       </span>  Heller, typo fixes</p><p><br></p><p>2015-06-01 12:14  robert</p><p><br></p><p><span class="" style="white-space:pre">    </span>* src/osgParticle/ParticleProcessor.cpp: From Jannik Heller, "This</p><p><span class="" style="white-space:pre">        </span>  patch adds a missing initialization of</p><p><span class="" style="white-space:pre">  </span>  osgParticle::ParticleProcessor::_frameNumber in the copy</p><p><span class="" style="white-space:pre">        </span>  constructor.</p><p><span class="" style="white-space:pre">    </span>  I noticed this because valgrind was complaining about use of</p><p><span class="" style="white-space:pre">    </span>  uninitialized memory."</p><p><br></p><p>2015-06-01 12:07  robert</p><p><br></p><p><span class="" style="white-space:pre">   </span>* include/osgDB/ObjectWrapper, src/osgDB/ObjectWrapper.cpp: From</p><p><span class="" style="white-space:pre">       </span>  Frashud Lashkari, "I was getting "Unsupported wrapper class..."</p><p><span class="" style="white-space:pre">  </span>  error messages when attempting to load osgb models simultaneously</p><p><span class="" style="white-space:pre">       </span>  from multiple threads. I believe the problem is caused by</p><p><span class="" style="white-space:pre">       </span>  un-synchronized access to the global osgDB::ObjectWrapperManager</p><p><span class="" style="white-space:pre">        </span>  class. I've attached a change that adds a mutex to the class and</p><p><span class="" style="white-space:pre">        </span>  uses it when accessing the internal wrapper/compress maps. This</p><p><span class="" style="white-space:pre"> </span>  appears to fix the issues I was having."</p><p><br></p><p>2015-06-01 10:50  robert</p><p><br></p><p><span class="" style="white-space:pre"> </span>* include/osg/Texture, include/osg/Texture2D, src/osg/Texture.cpp,</p><p><span class="" style="white-space:pre">     </span>  src/osg/Texture1D.cpp, src/osg/Texture2D.cpp,</p><p><span class="" style="white-space:pre">   </span>  src/osg/Texture2DArray.cpp, src/osg/Texture2DMultisample.cpp,</p><p><span class="" style="white-space:pre">   </span>  src/osg/Texture3D.cpp, src/osg/TextureBuffer.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osg/TextureCubeMap.cpp, src/osg/TextureRectangle.cpp,</p><p><span class="" style="white-space:pre">       </span>  src/osgText/Glyph.cpp: From Jannik Heller, "I have added new</p><p><span class="" style="white-space:pre">       </span>  functions Texture::generateAndAssignTextureObject mirroring the</p><p><span class="" style="white-space:pre"> </span>  Texture::generateTextureObject functions.</p><p><span class="" style="white-space:pre">       </span>  </p><p><span class="" style="white-space:pre">        </span>  I have left the Texture::generateTextureObject functions intact</p><p><span class="" style="white-space:pre"> </span>  as I'm not sure if/how it's used outside the core OSG. If you</p><p><span class="" style="white-space:pre">   </span>  feel that compatibility isn't important in that area feel free to</p><p><span class="" style="white-space:pre">       </span>  drop it.</p><p><span class="" style="white-space:pre">        </span>  </p><p><span class="" style="white-space:pre">        </span>  While testing the build with</p><p><span class="" style="white-space:pre">    </span>  OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION=OFF I found a compile</p><p><span class="" style="white-space:pre">        </span>  error in GlyphGeometry.cpp that was entirely unrelated to the</p><p><span class="" style="white-space:pre">   </span>  changes I've made. The fix is included in the patch.</p><p><span class="" style="white-space:pre">    </span>  </p><p><span class="" style="white-space:pre">        </span>  There is one thing left to fix and that is</p><p><span class="" style="white-space:pre">      </span>  Texture2D::SubloadCallback:</p><p><span class="" style="white-space:pre">     </span>  </p><p><span class="" style="white-space:pre">        </span>  class OSG_EXPORT SubloadCallback : public Referenced</p><p><span class="" style="white-space:pre">    </span>  {</p><p><span class="" style="white-space:pre">       </span>  public:</p><p><span class="" style="white-space:pre"> </span>  ....</p><p><span class="" style="white-space:pre">    </span>  virtual TextureObject* generateTextureObject(const Texture2D&</p><p><span class="" style="white-space:pre">       </span>  texture, State& state) const</p><p><span class="" style="white-space:pre">        </span>  {</p><p><span class="" style="white-space:pre">       </span>  return osg::Texture::generateTextureObject(&texture,</p><p><span class="" style="white-space:pre">        </span>  state.getContextID(), GL_TEXTURE_2D);</p><p><span class="" style="white-space:pre">   </span>  }</p><p><span class="" style="white-space:pre">       </span>  ...</p><p><span class="" style="white-space:pre">     </span>  }"</p><p><span class="" style="white-space:pre"> </span>  </p><p><br></p><p>2015-06-01 10:41  robert</p><p><br></p><p><span class="" style="white-space:pre">      </span>* src/osgText/GlyphGeometry.cpp: From Jannik Heller, build fix</p><p><br></p><p>2015-05-29 07:52  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* include/osg/BufferObject, src/osg/BufferObject.cpp: From Jannik</p><p><span class="" style="white-space:pre">      </span>  Heller, fix for race condition in orphanded BufferObject</p><p><span class="" style="white-space:pre">        </span>  handling.</p><p><br></p><p>2015-05-26 17:24  robert</p><p><br></p><p><span class="" style="white-space:pre">     </span>* src/osgUtil/MeshOptimizers.cpp: From Colin McDonald,</p><p><span class="" style="white-space:pre"> </span>  "rc/osgUtl/MeshOptimizers.cpp won't compile on some systems due</p><p><span class="" style="white-space:pre">    </span>  to a missing std:: namespace prefix."</p><p><br></p><p>2015-05-26 17:22  robert</p><p><br></p><p><span class="" style="white-space:pre">    </span>* src/osgUtil/SceneView.cpp: From Farshid Lashkari, "attached a</p><p><span class="" style="white-space:pre">   </span>  small change to osgUtil::SceneView that prevents unnecessary</p><p><span class="" style="white-space:pre">    </span>  calls to glClear when the split stereo separation is 0."</p><p><br></p><p>2015-05-26 17:17  robert</p><p><br></p><p><span class="" style="white-space:pre"> </span>* src/osgDB/ClassInterface.cpp: From Thomas Hogarth, "Little fix</p><p><span class="" style="white-space:pre">  </span>  for ClassInterface::getSupportedProperties, before if you set</p><p><span class="" style="white-space:pre">   </span>  searchAssociates to false then it would return the same</p><p><span class="" style="white-space:pre"> </span>  BaseSerialiser::Type for every entry in the PropertyMap as i was</p><p><span class="" style="white-space:pre">        </span>  not being incremented on line 539. Fix attached."</p><p><br></p><p>2015-05-26 17:12  robert</p><p><br></p><p><span class="" style="white-space:pre">        </span>* src/osgUtil/RenderStage.cpp: From We See, "I found a small bug in</p><p><span class="" style="white-space:pre">       </span>  osgUtil::RenderStage::draw() (osg 3.3.7), which crashes osg. The</p><p><span class="" style="white-space:pre">        </span>  problem was caused by an access to the object _camera without</p><p><span class="" style="white-space:pre">   </span>  checking whether the object is valid. So I changed the line:</p><p><span class="" style="white-space:pre">    </span>  </p><p><span class="" style="white-space:pre">        </span>  Code:</p><p><span class="" style="white-space:pre">   </span>  if (_cameraRequiresSetUp ||</p><p><span class="" style="white-space:pre">     </span>  (_cameraAttachmentMapModifiedCount!=_camera->getAttachmentMapModifiedCount()))</p><p><span class="" style="white-space:pre">       </span>  </p><p><span class="" style="white-space:pre">        </span>  to</p><p><span class="" style="white-space:pre">      </span>  </p><p><span class="" style="white-space:pre">        </span>  Code:</p><p><span class="" style="white-space:pre">   </span>  if (_cameraRequiresSetUp || (_camera.valid() &&</p><p><span class="" style="white-space:pre"> </span>  _cameraAttachmentMapModifiedCount!=_camera->getAttachmentMapModifiedCount()))</p><p><span class="" style="white-space:pre">        </span>  "</p><p><br></p><p>2015-05-26 17:09  robert</p><p><br></p><p><span class="" style="white-space:pre">        </span>* src/osgUtil/CullVisitor.cpp: From Farshid Lashkari and Robert</p><p><span class="" style="white-space:pre">        </span>  Osfield, "a small change to the CullVisitor class, which will use</p><p><span class="" style="white-space:pre">  </span>  cloneType() on the root render stage when creating children</p><p><span class="" style="white-space:pre">     </span>  render stages. This allows us to pass a custom RenderStage object</p><p><span class="" style="white-space:pre">       </span>  to the SceneView and have it used for all sub-stages."</p><p><br></p><p>2015-05-26 10:05  robert</p><p><br></p><p><span class="" style="white-space:pre">   </span>* examples/osgtext3D/TextNode.cpp,</p><p><span class="" style="white-space:pre">     </span>  examples/osgtext3D/osgtext3D.cpp, include/osgText/Style,</p><p><span class="" style="white-space:pre">        </span>  src/osgText/Glyph.cpp, src/osgText/GlyphGeometry.cpp,</p><p><span class="" style="white-space:pre">   </span>  src/osgText/GlyphGeometry.h, src/osgText/Style.cpp: Rewrote the</p><p><span class="" style="white-space:pre"> </span>  Text3D bevel implementation to automatically adjust bevel</p><p><span class="" style="white-space:pre">       </span>  thickness to avoid overalapping and erronous tesselation.</p><p><span class="" style="white-space:pre">       </span>  </p><p><span class="" style="white-space:pre">        </span>  Added osgText::Bevel::s/getRoundedConcaveJunctions(bool) to</p><p><span class="" style="white-space:pre">     </span>  control how the bevel should be tessellated around concave</p><p><span class="" style="white-space:pre">      </span>  junctions on the glyph boundary.</p><p><br></p><p>2015-05-26 08:48  robert</p><p><br></p><p><span class="" style="white-space:pre">      </span>* src/osgViewer/CompositeViewer.cpp, src/osgViewer/Viewer.cpp:</p><p><span class="" style="white-space:pre"> </span>  Added use of ref_ptr<></p><p><br></p><p>2015-05-25 12:39  robert</p><p><br></p><p><span class="" style="white-space:pre">  </span>* src/osgViewer/CompositeViewer.cpp, src/osgViewer/Viewer.cpp:</p><p><span class="" style="white-space:pre"> </span>  Changed the EventQueue::frame() event generation to use the</p><p><span class="" style="white-space:pre">     </span>  generatePointerData/reprojectPointerData() methods in the same</p><p><span class="" style="white-space:pre">  </span>  way that other events are handled.</p><p><br></p><p>2015-05-25 11:33  robert</p><p><br></p><p><span class="" style="white-space:pre">    </span>* include/osgGA/EventQueue, src/osgGA/EventQueue.cpp: Added</p><p><span class="" style="white-space:pre">    </span>  osgGA::GUIEventAdapter* returns from various EventQueue event</p><p><span class="" style="white-space:pre">   </span>  generation methods.</p><p><br></p><p>2015-05-21 14:11  robert</p><p><br></p><p><span class="" style="white-space:pre">   </span>* src/osgText/Text3D.cpp: Fixed memory error associated with</p><p><span class="" style="white-space:pre">   </span>  reading over the end of container due to an unbounded while loop.</p><p><br></p><p>2015-05-06 18:39  robert</p><p><br></p><p><span class="" style="white-space:pre">     </span>* AUTHORS.txt, ChangeLog, applications/osgversion/Contributors.cpp:</p><p><span class="" style="white-space:pre">    </span>  Update ChangeLog and AUTHORS file</p><p><br></p><p>2015-05-05 11:05  robert</p><p><br></p><p><span class="" style="white-space:pre">     </span>* CMakeLists.txt: Changed the CMP0020 check to > 2.8.10</p><p><span class="" style="white-space:pre">     </span>  Updated SO version number</p><p><br></p><p>2015-04-30 14:04  robert</p><p><br></p><p><span class="" style="white-space:pre">     </span>* include/osg/GLDefines: From Christian Kehl, changes for making</p><p><span class="" style="white-space:pre">       </span>  osgAndroid working with GLES1 enabled</p><p><br></p><p>2015-04-30 13:59  robert</p><p><br></p><p><span class="" style="white-space:pre"> </span>* src/osgViewer/GraphicsWindowWin32.cpp: From Dmitriy Ogalcev, fix</p><p><span class="" style="white-space:pre">     </span>  for crash when calling setCursor from a non GUI thread</p><p><br></p><p>2015-04-28 16:12  robert</p><p><br></p><p><span class="" style="white-space:pre">        </span>* include/osgShadow/MinimalShadowMap,</p><p><span class="" style="white-space:pre">  </span>  src/osgShadow/MinimalShadowMap.cpp: Replaced attempt at passing</p><p><span class="" style="white-space:pre"> </span>  NULL Matrix with two specialized methods.</p><p><br></p><p>2015-04-27 19:31  robert</p><p><br></p><p><span class="" style="white-space:pre">     </span>* include/osg/LineSegment, src/osg/LineSegment.cpp: Renamed</p><p><span class="" style="white-space:pre">    </span>  LineSegment::intersect(BoundingSphere/Box, double/float&,</p><p><span class="" style="white-space:pre">   </span>  double/float&) methods to</p><p><span class="" style="white-space:pre">   </span>  LineSegment::intersectAndComputeRations(..) to avoid confusion</p><p><span class="" style="white-space:pre">  </span>  with the change in convention for</p><p><span class="" style="white-space:pre">       </span>  the old intersect(BoundingBox&, float/double&, float/double&)</p><p><span class="" style="white-space:pre">       </span>  method as it was inconsitent with the rest of the OSG including</p><p><span class="" style="white-space:pre"> </span>  the intersect(BoundingSphere) method in how the ratio for the</p><p><span class="" style="white-space:pre">   </span>  second intersection was measure from - original from the end</p><p><span class="" style="white-space:pre">    </span>  point, but now made consistent with other places in the OSG so be</p><p><span class="" style="white-space:pre">       </span>  based on ration from start to end of segment.</p><p><br></p><p>2015-04-23 14:44  robert</p><p><br></p><p><span class="" style="white-space:pre"> </span>* src/osgText/GlyphGeometry.cpp: Refactoring GlyphGeometry Boundary</p><p><span class="" style="white-space:pre">    </span>  class to facilate better bevel overlap detection</p><p><br></p><p>2015-04-23 12:58  robert</p><p><br></p><p><span class="" style="white-space:pre">      </span>* examples/osgtext/osgtext.cpp: Comment out debug notification</p><p><br></p><p>2015-04-23 09:49  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* src/osgText/GlyphGeometry.cpp: Removed unused method</p><p><br></p><p>2015-04-22 14:25  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* src/osgPlugins/3ds/ReaderWriter3DS.cpp: From Giampaolo Vigano,</p><p><span class="" style="white-space:pre">       </span>  "please find attached a further fix for 3ds plugin: now</p><p><span class="" style="white-space:pre">    </span>  reflection map works also with transparent objects (I also</p><p><span class="" style="white-space:pre">      </span>  removed a redundant setting of BlendFunc)."</p><p><br></p><p>2015-04-21 17:29  robert</p><p><br></p><p><span class="" style="white-space:pre">      </span>* src/osgPlugins/3ds/ReaderWriter3DS.cpp,</p><p><span class="" style="white-space:pre">      </span>  src/osgPlugins/3ds/lib3ds/lib3ds_util.c: From Chris Denham, "I</p><p><span class="" style="white-space:pre">     </span>  found a couple of memory leaks in 3DS reader plugin and I have</p><p><span class="" style="white-space:pre">  </span>  attached corrected files. I have attached an example 3DS file I</p><p><span class="" style="white-space:pre"> </span>  used to test the leaks/fixes using osgviewer for trunk at rev</p><p><span class="" style="white-space:pre">   </span>  [14853] and the tagged version 3.2.1.</p><p><span class="" style="white-space:pre">   </span>  </p><p><span class="" style="white-space:pre">        </span>  The first leak is in the lib3ds module (yeah, I know that</p><p><span class="" style="white-space:pre">       </span>  probably should be corrected at <a href="http://code.google.com/p/lib3ds/">http://code.google.com/p/lib3ds/</a></p><p><span class="" style="white-space:pre">   </span>  but I'm assuming that as no commits have happened there since</p><p><span class="" style="white-space:pre">   </span>  2011 that it may be better to fix the copy we have in the OSG of</p><p><span class="" style="white-space:pre">        </span>  that project) The leak is caused by lib3d's use of realloc(ptr,</p><p><span class="" style="white-space:pre"> </span>  0) to free up memory allocations, but realloc, when ptr==NULL</p><p><span class="" style="white-space:pre">   </span>  returns malloc(0) rather than NULL and thus leaks a zero byte</p><p><span class="" style="white-space:pre">   </span>  allocation. The solution here was to adjust the</p><p><span class="" style="white-space:pre"> </span>  'lib3ds_util_reserve_array' function so that it realloc is not</p><p><span class="" style="white-space:pre">  </span>  used to release a NULL pointer.</p><p><span class="" style="white-space:pre"> </span>  </p><p><span class="" style="white-space:pre">        </span>  The second leak is in ReaderWriter3DS.cpp and arises when any of</p><p><span class="" style="white-space:pre">        </span>  the created StateSet objects added to the StateSetMap don't</p><p><span class="" style="white-space:pre">     </span>  subsequently get applied to a Node. The solution here was just to</p><p><span class="" style="white-space:pre">       </span>  simply use the osg::ref_ptr around the raw StateSet pointer that</p><p><span class="" style="white-space:pre">        </span>  was used in the locally defined StateSetInfo struct."</p><p><br></p><p>2015-04-20 10:41  robert</p><p><br></p><p><span class="" style="white-space:pre">    </span>* AUTHORS.txt, ChangeLog, applications/osgversion/Contributors.cpp:</p><p><span class="" style="white-space:pre">    </span>  Updated AUTHORS</p><p><br></p><p>2015-04-20 10:36  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* examples/osgmanipulator/osgmanipulator.cpp: Build fix</p><p><br></p><p>2015-04-20 10:19  robert</p><p><br></p><p><span class="" style="white-space:pre">      </span>* src/osgPlugins/3ds/ReaderWriter3DS.cpp: Build fix</p><p><br></p><p>2015-04-20 09:39  robert</p><p><br></p><p><span class="" style="white-space:pre">  </span>* src/osg/State.cpp: Moved uniform substitution to infront of</p><p><span class="" style="white-space:pre">  </span>  vertex attribute substituion to make sure gl_Vertex usage is</p><p><span class="" style="white-space:pre">    </span>  replaced when required.</p><p><br></p><p>2015-04-20 09:08  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* include/osgUtil/MeshOptimizers: From Tim Moore, "The</p><p><span class="" style="white-space:pre">    </span>  order_by_primitive_mode comparer was not providing a strict weak</p><p><span class="" style="white-space:pre">        </span>  ordering, which was causing a crash in the sort() call in</p><p><span class="" style="white-space:pre">       </span>  VertexAccessOrderVisitor::optimizeOrder (gcc 4.9, Fedora 21)."</p><p><br></p><p>2015-04-17 14:36  robert</p><p><br></p><p><span class="" style="white-space:pre">   </span>* CMakeLists.txt: Updated dev release number</p><p><br></p><p>2015-04-17 13:33  robert</p><p><br></p><p><span class="" style="white-space:pre"> </span>* include/osgManipulator/AntiSquish: Added implementations for the</p><p><span class="" style="white-space:pre">     </span>  libraryName and className for the AntiSquish node.</p><p><br></p><p>2015-04-17 13:24  robert</p><p><br></p><p><span class="" style="white-space:pre">    </span>* src/osg/Node.cpp: Fixed CollectParentPaths visitor so that it</p><p><span class="" style="white-space:pre">        </span>  sets the setNodeMaskOverride(0xffffffff) to make sure all parents</p><p><span class="" style="white-space:pre">       </span>  are traversed to find parents, even ones that have their NodeMask</p><p><span class="" style="white-space:pre">       </span>  set to 0x0.</p><p><br></p><p>2015-04-17 13:22  robert</p><p><br></p><p><span class="" style="white-space:pre">   </span>* examples/osgmanipulator/osgmanipulator.cpp: Added --test-NodeMask</p><p><span class="" style="white-space:pre">    </span>  option to test crash when a parent of osgmanipulator::AntiSquish</p><p><span class="" style="white-space:pre">        </span>  node has a NodeMask set to 0x0.</p><p><br></p><p>2015-04-16 11:19  robert</p><p><br></p><p><span class="" style="white-space:pre">       </span>* src/osgPlugins/osgjs/json_stream: Changed MSVC version test to <=</p><p><span class="" style="white-space:pre"> </span>  to enable fallback for VS2010.</p><p><br></p><p>2015-04-16 10:07  robert</p><p><br></p><p><span class="" style="white-space:pre">        </span>* src/osgManipulator/AntiSquish.cpp: Fixed crash when AntiSquish</p><p><span class="" style="white-space:pre">       </span>  node is the root of the scene graph.</p><p><br></p><p><br></p><p><br></p></div>
</blockquote>