<div dir="ltr">OSG is certainly fast enough. You could couple in osgBullet for the physics support.<div><br></div><div>What you propose to do is a lot of work, in any toolkit.</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Jun 10, 2015 at 3:33 AM, Florian Weidner <span dir="ltr"><<a href="mailto:leflarion@gmail.com" target="_blank">leflarion@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hey,<br>
<br>
how are you? At first, thanks for the effort put in the development of OpenSceneGraph.<br>
For a bigger research project, i need to develop a first person driving simulator - or in other words, a framework supporting driving simulation. It should be like a customizable racing game which connects to a real life test bench for car physics, a motion platform as well as different input and visualization devices<br>
<br>
For this i need a very realistic environment (buildings, trees, traffic participants, rain, wind...) as well as a simple scenario editor. The editor should allow an easy configuration of maps and support certain triggers. A basic physics engine is also required but it does not need to be very sophisticated bc I'm going to use parameters from the real-life test bench.<br>
<br>
Currently, I'm looking for a nice open source engine which makes the development a little bit easier through having some built-in features.<br>
>From the wiki and the forum I got the idea that OpenSceneGraph might be a good choice bc of it's openness, basic structure and the extensibility. Now i want to ask you, if anyone has some feedback for me?<br>
Is OpenSceneGraph be the right choice? Or do you suggest using another engine? (I'm especially concerned about the graphics. Is OpenSceneGraph suitable or fast enough?)<br>
<br>
Of course, all results of my research will be published and open source as well :)<br>
Any feedback is welcome!<br>
Thx in advance!<br>
<br>
Cheers,<br>
Florian<br>
<br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8000001907349px">Legal/IP •</span><span style="font-size:12.8000001907349px"> </span><span style="font-size:12.8000001907349px">Code Forensics •</span><span style="font-size:12.8000001907349px"> </span>Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]</div></div></div></div></div>
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