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    Sorry, was on a business trip for a while.<br>
    Here is my code (shortened a little):<br>
    <br>
    <tt><span style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#800080;">osg</span></tt><tt><span style=" color:#000000;">::</span></tt><tt><span
        style=" color:#800080;">Group</span></tt><tt><span style="
        color:#c0c0c0;"> </span></tt><tt><span style=" color:#000000;">*</span></tt><tt><span
        style=" color:#000000;">rootNode</span></tt><tt><span style="
        color:#c0c0c0;"> </span></tt><tt><span style=" color:#000000;">=</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#808000;">new</span></tt><tt><span style=" color:#c0c0c0;">
      </span></tt><tt><span style=" color:#800080;">osg</span></tt><tt><span
        style=" color:#000000;">::</span></tt><tt><span style="
        color:#800080;">Group</span></tt><tt><span style="
        color:#000000;">();</span></tt><tt><span style=" color:#c0c0c0;"></span></tt><tt><br>
    </tt><tt><span style=" color:#c0c0c0;"></span></tt><tt><span style="
        color:#800000;">view</span></tt><tt><span style="
        color:#000000;">-></span></tt><tt><span style="
        font-style:italic; color:#000000;">setSceneData</span></tt><tt><span
        style=" color:#000000;">(</span></tt><tt><span style="
        color:#000000;">rootNode</span></tt><tt><span style="
        color:#000000;">);</span></tt><tt><br>
    </tt><tt><span style=" color:#000000;"></span></tt><tt><br>
    </tt><tt><span style=" color:#800000;">shadowedScene</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#000000;">=</span></tt><tt><span style=" color:#c0c0c0;">
      </span></tt><tt><span style=" color:#808000;">new</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#800080;">osgShadow</span></tt><tt><span style="
        color:#000000;">::</span></tt><tt><span style=" color:#800080;">ShadowedScene</span></tt><tt><span
        style=" color:#000000;">;</span></tt><tt>
    </tt><tt><span style=" color:#800000;"></span></tt><tt><br>
    </tt><tt><span style=" color:#800000;">shadowedScene</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        color:#000000;">setReceivesShadowTraversalMask</span></tt><tt><span
        style=" color:#000000;">(</span></tt><tt><span style="
        color:#000000;">ReceivesShadowTraversalMask</span></tt><tt><span
        style=" color:#000000;">);</span></tt><tt>
    </tt><tt><span style=" color:#800000;"></span></tt><tt><br>
    </tt><tt><span style=" color:#800000;">shadowedScene</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        color:#000000;">setCastsShadowTraversalMask</span></tt><tt><span
        style=" color:#000000;">(</span></tt><tt><span style="
        color:#000000;">CastsShadowTraversalMask</span></tt><tt><span
        style=" color:#000000;">);</span></tt><tt>
    </tt><tt><br>
    </tt><tt><span style=" color:#000000;">rootNode</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        font-style:italic; color:#000000;">addChild</span></tt><tt><span
        style=" color:#000000;">(</span></tt><tt><span style="
        color:#800000;">shadowedScene</span></tt><tt><span style="
        color:#000000;">.</span></tt><tt><span style=" color:#000000;">get</span></tt><tt><span
        style=" color:#000000;">());</span></tt><tt>
    </tt><tt><br>
    </tt><tt><br>
    </tt><tt><span style=" color:#c0c0c0;"> </span></tt><tt><span
        style=" color:#800000;">objectSwitch</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#000000;">=</span></tt><tt><span style=" color:#c0c0c0;">
      </span></tt><tt><span style=" color:#808000;">new</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#800080;">osg</span></tt><tt><span style=" color:#000000;">::</span></tt><tt><span
        style=" color:#800080;">Switch</span></tt><tt><span style="
        color:#000000;">;</span></tt><tt>
    </tt><tt><br>
    </tt><tt><span style=" color:#800000;">shadowedScene</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        font-style:italic; color:#000000;">addChild</span></tt><tt><span
        style=" color:#000000;">(</span></tt><tt><span style="
        color:#800000;">objectSwitch</span></tt><tt><span style="
        color:#000000;">);</span></tt><tt><br>
    </tt><tt>
    </tt><tt><br>
    </tt><tt><br>
    </tt><tt><span style=" color:#c0c0c0;"> </span></tt><tt><span
        style=" color:#800000;">lightSource</span></tt><tt><span style="
        color:#c0c0c0;"> </span></tt><tt><span style=" color:#000000;">=</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#808000;">new</span></tt><tt><span style=" color:#c0c0c0;">
      </span></tt><tt><span style=" color:#800080;">osg</span></tt><tt><span
        style=" color:#000000;">::</span></tt><tt><span style="
        color:#800080;">LightSource</span></tt><tt><span style="
        color:#000000;">;</span></tt><tt>
    </tt><tt><br>
    </tt><tt><span style=" color:#800000;">lightSource</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        color:#000000;">setLight</span></tt><tt><span style="
        color:#000000;">(</span></tt><tt><span style=" color:#000000;">myLight</span></tt><tt><span
        style=" color:#000000;">);</span></tt><tt><br>
    </tt><tt>
    </tt><tt><span style=" color:#800000;">lightSource</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        color:#000000;">setReferenceFrame</span></tt><tt><span style="
        color:#000000;">(</span></tt><tt><span style=" color:#800080;">osg</span></tt><tt><span
        style=" color:#000000;">::</span></tt><tt><span style="
        color:#800080;">LightSource</span></tt><tt><span style="
        color:#000000;">::</span></tt><tt><span style=" color:#800080;">ABSOLUTE_RF</span></tt><tt><span
        style=" color:#000000;">);</span></tt><tt><br>
    </tt><tt>
    </tt><tt><span style=" color:#800000;">lightSource</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        color:#000000;">setLocalStateSetModes</span></tt><tt><span
        style=" color:#000000;">(</span></tt><tt><span style="
        color:#800080;">osg</span></tt><tt><span style=" color:#000000;">::</span></tt><tt><span
        style=" color:#800080;">StateAttribute</span></tt><tt><span
        style=" color:#000000;">::</span></tt><tt><span style="
        color:#800080;">ON</span></tt><tt><span style=" color:#000000;">);</span></tt><tt><br>
    </tt><tt>
    </tt><tt><span style=" color:#800000;">shadowedScene</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        font-style:italic; color:#000000;">addChild</span></tt><tt><span
        style=" color:#000000;">(</span></tt><tt><span style="
        color:#800000;">lightSource</span></tt><tt><span style="
        color:#000000;">.</span></tt><tt><span style=" color:#000000;">get</span></tt><tt><span
        style=" color:#000000;">());</span></tt><tt><br>
    </tt><tt>
    </tt><tt><br>
    </tt><tt><br>
    </tt><tt><span style=" color:#c0c0c0;"> </span></tt><tt><span
        style=" color:#800080;">osg</span></tt><tt><span style="
        color:#000000;">::</span></tt><tt><span style=" color:#800080;">StateSet</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#000000;">*</span></tt><tt><span style=" color:#c0c0c0;">
      </span></tt><tt><span style=" color:#000000;"></span></tt><tt><span
        style=" color:#000000;"></span></tt><tt><span style="
        color:#c0c0c0;"></span></tt><tt><span style=" color:#000000;">stateset</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#000000;">=</span></tt><tt><span style=" color:#c0c0c0;">
      </span></tt><tt><span style=" color:#c0c0c0;"></span></tt><tt><span
        style=" color:#800000;">objectSwitch</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#000000;"></span></tt><tt><span style=" color:#000000;">-></span></tt><tt><span
        style=" color:#000000;">getOrCreateStateSet</span></tt><tt><span
        style=" color:#000000;">();</span></tt><tt>
    </tt><tt><br>
    </tt><tt><br>
    </tt><tt></tt><tt><span style=" color:#c0c0c0;">// setting uniforms
        etc. here</span></tt><tt><br>
    </tt><tt><span style=" color:#c0c0c0;"></span></tt><tt><br>
    </tt><tt><span style=" color:#c0c0c0;"></span></tt><tt><span style="
        color:#800080;">osg</span></tt><tt><span style=" color:#000000;">::</span></tt><tt><span
        style=" color:#800080;">Program</span></tt><tt><span style="
        color:#c0c0c0;"> </span></tt><tt><span style=" color:#000000;">*</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#000000;">program</span></tt><tt><span style="
        color:#c0c0c0;"> </span></tt><tt><span style=" color:#000000;">=</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#808000;">new</span></tt><tt><span style=" color:#c0c0c0;">
      </span></tt><tt><span style=" color:#800080;">osg</span></tt><tt><span
        style=" color:#000000;">::</span></tt><tt><span style="
        color:#800080;">Program</span></tt><tt><span style="
        color:#000000;">();</span></tt><tt>
    </tt><tt><br>
    </tt><tt><span style=" color:#000000;">stateset</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        color:#000000;">setAttribute</span></tt><tt><span style="
        color:#000000;">(</span></tt><tt><span style=" color:#c0c0c0;">
      </span></tt><tt><span style=" color:#000000;">program</span></tt><tt><span
        style=" color:#c0c0c0;"> </span></tt><tt><span style="
        color:#000000;">);</span></tt><tt><br>
    </tt><tt>
    </tt><tt><br>
    </tt><tt><span style=" color:#000000;">program</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        color:#000000;">addShader</span></tt><tt><span style="
        color:#000000;">(</span></tt><tt><span style=" color:#800080;">Cl_ShaderGen</span></tt><tt><span
        style=" color:#000000;">::</span></tt><tt><span style="
        color:#000000;">getShader</span></tt><tt><span style="
        color:#000000;">(</span></tt><tt><span style=" color:#800080;">osg</span></tt><tt><span
        style=" color:#000000;">::</span></tt><tt><span style="
        color:#800080;">Shader</span></tt><tt><span style="
        color:#000000;">::</span></tt><tt><span style=" color:#800080;">VERTEX</span></tt><tt><span
        style=" color:#000000;">,</span></tt><tt><span style="
        color:#c0c0c0;"> </span></tt><tt><span style=" color:#000000;"></span></tt><tt><span
        style=" color:#008000;">forceGL3Mode</span></tt><tt><span
        style=" color:#000000;">, </span></tt><tt><span style="
        color:#808000;">...</span></tt><tt><span style=" color:#000000;">));</span></tt><tt>
    </tt><tt><span style=" color:#000000;">program</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        color:#000000;">addShader</span></tt><tt><span style="
        color:#000000;">(</span></tt><tt><span style=" color:#800080;">Cl_ShaderGen</span></tt><tt><span
        style=" color:#000000;">::</span></tt><tt><span style="
        color:#000000;">getShader</span></tt><tt><span style="
        color:#000000;">(</span></tt><tt><span style=" color:#800080;">osg</span></tt><tt><span
        style=" color:#000000;">::</span></tt><tt><span style="
        color:#800080;">Shader</span></tt><tt><span style="
        color:#000000;">::</span></tt><tt><span style=" color:#800080;">GEOMETRY</span></tt><tt><span
        style=" color:#000000;">,</span></tt><tt><span style="
        color:#c0c0c0;"> </span></tt><tt><span style=" color:#808000;"><span
          style=" color:#000000;"></span><span style=" color:#008000;">forceGL3Mode</span><span
          style=" color:#000000;">, </span>...</span></tt><tt><span
        style=" color:#800000;"></span></tt><tt><span style="
        color:#000000;">));</span></tt><tt>
    </tt><tt><span style=" color:#000000;">program</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        color:#000000;">addShader</span></tt><tt><span style="
        color:#000000;">(</span></tt><tt><span style=" color:#800080;">Cl_ShaderGen</span></tt><tt><span
        style=" color:#000000;">::</span></tt><tt><span style="
        color:#000000;">getShader</span></tt><tt><span style="
        color:#000000;">(</span></tt><tt><span style=" color:#800080;">osg</span></tt><tt><span
        style=" color:#000000;">::</span></tt><tt><span style="
        color:#800080;">Shader</span></tt><tt><span style="
        color:#000000;">::</span></tt><tt><span style=" color:#800080;">FRAGMENT</span></tt><tt><span
        style=" color:#000000;">,</span></tt><tt><span style="
        color:#c0c0c0;"> </span></tt><tt><span style=" color:#000000;"></span></tt><tt><span
        style=" color:#008000;">forceGL3Mode</span></tt><tt><span
        style=" color:#000000;">, </span></tt><tt><span style="
        color:#808000;">...</span></tt><tt><span style=" color:#800000;"></span></tt><tt><span
        style=" color:#000000;">));</span></tt><tt>
    </tt><tt><br>
    </tt><tt><span style=" color:#c0c0c0;"> </span></tt><tt><span
        style=" color:#800000;">view</span></tt><tt><span style="
        color:#000000;">-></span></tt><tt><span style="
        color:#000000;">getCamera</span></tt><tt><span style="
        color:#000000;">()-></span></tt><tt><span style="
        color:#000000;">getGraphicsContext</span></tt><tt><span style="
        color:#000000;">()-></span></tt><tt><span style="
        color:#000000;">getState</span></tt><tt><span style="
        color:#000000;">()-></span></tt><tt><span style="
        color:#000000;">setUseModelViewAndProjectionUniforms</span></tt><tt><span
        style=" color:#000000;">(</span></tt><tt><span style="
        color:#008000;">forceGL3Mode</span></tt><tt><span style="
        color:#000000;">);</span></tt><tt>
    </tt><tt><br>
    </tt><tt><span style=" color:#800000;">view</span></tt><tt><span
        style=" color:#000000;">-></span></tt><tt><span style="
        color:#000000;">getCamera</span></tt><tt><span style="
        color:#000000;">()-></span></tt><tt><span style="
        color:#000000;">getGraphicsContext</span></tt><tt><span style="
        color:#000000;">()-></span></tt><tt><span style="
        color:#000000;">getState</span></tt><tt><span style="
        color:#000000;">()-></span></tt><tt><span style="
        color:#000000;">setUseVertexAttributeAliasing</span></tt><tt><span
        style=" color:#000000;">(</span></tt><tt><span style="
        color:#008000;">forceGL3Mode</span></tt><tt><span style="
        color:#000000;">);</span></tt><tt><br>
    </tt><tt>
    </tt><tt><br>
    </tt><tt><br>
    </tt>If I use GL2 mode everything works like expected.<br>
    In GL3 mode without shadow technique everything works fine (using
    geometry shader)<br>
    In GL3 mode assigning a shadow technique doesn't change anything
    i.e. no shadow appears.<br>
    If I assign the schaders to the state set of shadowedScene in GL3
    mode without shadow technique <br>
    everything appears the normal way but when assigning a shadow
    technique geometry shaders <br>
    don't do their work any more.<br>
    So my guess is that shadow technique just replaces the shaders.<br>
    <br>
    Is my approach wrong? Do I do something in a non standard way?<br>
     <br>
    Many thanks for hints and help.<br>
    <br>
    - Werner -<br>
    <br>
    <br>
    <br>
    <div class="moz-cite-prefix">Am 29.05.2015 um 18:53 schrieb Trajce
      Nikolov NICK:<br>
    </div>
    <blockquote
cite="mid:CAO-+zimdqbmLVRn2gxdGvbYgtJVXPXuoeKCA7ndNWT2hNL1Q0A@mail.gmail.com"
      type="cite">
      <div dir="ltr">Hard to say without seeing your code .... I have
        modified shaders for the LSPSM. Can you share a sample app ?</div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">On Fri, May 29, 2015 at 6:38 PM, Werner
          Modenbach <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:Werner.Modenbach@texion.eu" target="_blank">Werner.Modenbach@texion.eu</a>></span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div bgcolor="#FFFFFF" text="#000000"> Hi Nick,<br>
              <br>
              I'm using LightSpacePerspective  shadow technique as well.<br>
              But I set the shaders only inside the scene graph where
              reqired.<br>
              Do I have to set them anywhere else?<br>
              My graph looks like that:<br>
              <span style="color:#c0c0c0"> </span><span
                style="color:#000080">*</span><span
                style="color:#c0c0c0"> </span><span
                style="color:#000080">---------------</span>
              <pre style="margin-top:0px;margin-bottom:0px;margin-left:0px;margin-right:0px;text-indent:0px"><span style="color:#c0c0c0">  </span><span style="color:#000080">*</span><span style="color:#c0c0c0">                                              </span><span style="color:#000080">|</span><span style="color:#c0c0c0"> </span><span style="color:#000080">RootNode  </span><span style="color:#c0c0c0">  </span><span style="color:#000080">|</span></pre>
              <pre style="margin-top:0px;margin-bottom:0px;margin-left:0px;margin-right:0px;text-indent:0px"><span style="color:#c0c0c0">  </span><span style="color:#000080">*</span><span style="color:#c0c0c0">                                              </span><span style="color:#000080">---------------</span></pre>
              <pre style="margin-top:0px;margin-bottom:0px;margin-left:0px;margin-right:0px;text-indent:0px"><span style="color:#c0c0c0">  </span><span style="color:#000080">*</span><span style="color:#c0c0c0">                                               </span><span style="color:#000080">/</span><span style="color:#c0c0c0">            </span><span style="color:#000080">\</span></pre>
              <pre style="margin-top:0px;margin-bottom:0px;margin-left:0px;margin-right:0px;text-indent:0px"><span style="color:#c0c0c0">  </span><span style="color:#000080">*</span><span style="color:#c0c0c0">                                        </span><span style="color:#000080">---------------</span><span style="color:#c0c0c0">    </span><span style="color:#000080">---------------------</span></pre>
              <pre style="margin-top:0px;margin-bottom:0px;margin-left:0px;margin-right:0px;text-indent:0px"><span style="color:#c0c0c0">  </span><span style="color:#000080">*</span><span style="color:#c0c0c0">                                        </span><span style="color:#000080">|</span><span style="color:#c0c0c0"> </span><span style="color:#000080">ShadowScene</span><span style="color:#c0c0c0"> </span><span style="color:#000080">|</span><span style="color:#c0c0c0">    </span><span style="color:#000080">|evtl.</span><span style="color:#c0c0c0"> </span><span style="color:#000080">PPU-Prozessor|</span></pre>
              <pre style="margin-top:0px;margin-bottom:0px;margin-left:0px;margin-right:0px;text-indent:0px"><span style="color:#c0c0c0">  </span><span style="color:#000080">*</span><span style="color:#c0c0c0">                                        </span><span style="color:#000080">---------------</span><span style="color:#c0c0c0">    </span><span style="color:#000080">---------------------</span></pre>
              <pre style="margin-top:0px;margin-bottom:0px;margin-left:0px;margin-right:0px;text-indent:0px"><span style="color:#c0c0c0">  </span><span style="color:#000080">*</span><span style="color:#c0c0c0">                                        </span><span style="color:#000080">/</span><span style="color:#c0c0c0">             </span><span style="color:#000080">\</span></pre>
              <pre style="margin-top:0px;margin-bottom:0px;margin-left:0px;margin-right:0px;text-indent:0px"><span style="color:#c0c0c0">  </span><span style="color:#000080">*</span><span style="color:#c0c0c0">                                </span><span style="color:#000080">---------------</span><span style="color:#c0c0c0">     </span><span style="color:#000080">---------------</span></pre>
              <pre style="margin-top:0px;margin-bottom:0px;margin-left:0px;margin-right:0px;text-indent:0px"><span style="color:#c0c0c0">  </span><span style="color:#000080">*</span><span style="color:#c0c0c0">                                </span><span style="color:#000080">|</span><span style="color:#c0c0c0">  </span><span style="color:#000080">Switchnode</span><span style="color:#c0c0c0"> </span><span style="color:#000080">|</span><span style="color:#c0c0c0">     </span><span style="color:#000080">|</span><span style="color:#c0c0c0"> </span><span style="color:#000080">LightSource</span><span style="color:#c0c0c0"> </span><span style="color:#000080">|</span></pre>
              <pre style="margin-top:0px;margin-bottom:0px;margin-left:0px;margin-right:0px;text-indent:0px"><span style="color:#c0c0c0">  </span><span style="color:#000080">*</span><span style="color:#c0c0c0">                                </span><span style="color:#000080">---------------</span><span style="color:#c0c0c0">     </span><span style="color:#000080">---------------
</span><span style="color:#c0c0c0">  </span><span style="color:#000080">*</span><span style="color:#c0c0c0">                                 </span><span style="color:#000080">/</span><span style="color:#c0c0c0">          </span><span style="color:#000080">\\\</span>

</pre>
              <div>
                <div class="h5"> <br>
                  <br>
                  <div>Am 29.05.2015 um 18:16 schrieb Trajce Nikolov
                    NICK:<br>
                  </div>
                  <blockquote type="cite">
                    <div dir="ltr">Hi Werner,
                      <div><br>
                      </div>
                      <div>I am doing the same and using the
                        LightSpacePerspective shadow techinque. In your
                        program you have to set your vertex and fragment
                        shaders as well, and it will be picked up
                        correctly if you set the masks for
                        receiving/cast shadows .... So it should work.
                        As long as they are part of the top
                        ShadowedScene</div>
                      <div><br>
                      </div>
                      <div>Nick</div>
                      <div><br>
                      </div>
                      <div><br>
                      </div>
                      <div>Nick</div>
                    </div>
                    <div class="gmail_extra"><br>
                      <div class="gmail_quote">On Fri, May 29, 2015 at
                        5:56 PM, Werner Modenbach <span dir="ltr"><<a
                            moz-do-not-send="true"
                            href="mailto:Werner.Modenbach@texion.eu"
                            target="_blank">Werner.Modenbach@texion.eu</a>></span>
                        wrote:<br>
                        <blockquote class="gmail_quote" style="margin:0
                          0 0 .8ex;border-left:1px #ccc
                          solid;padding-left:1ex">
                          <div bgcolor="#FFFFFF" text="#000000"> Hi all,<br>
                            <br>
                            My scene contains many objects, which are
                            created by geometry shaders.<br>
                            So no vertices are created outside the
                            graphics card for those objects.<br>
                            So I use <br>
                                state-><span style="color:#000000">setUseVertexAttributeAliasing(true)<br>
                              and<br>
                                  state-></span><span
                              style="color:#000000">setUseModelViewAndProjectionUniforms(true)<br>
                              <br>
                              Is it possible using a shadow technique in
                              this case? If I'm right the shadow
                              technique installs it's own shaders.<br>
                              <br>
                              Thanks for any hint.<span><font
                                  color="#888888"><br>
                                  <br>
                                  - Werner -<br>
                                </font></span></span> </div>
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                      <div>trajce nikolov nick<br>
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        <div class="gmail_signature">trajce nikolov nick<br>
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