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Hi all,<br>
<br>
My scene contains many objects, which are created by geometry
shaders.<br>
So no vertices are created outside the graphics card for those
objects.<br>
So I use <br>
state-><span style=" color:#000000;">setUseVertexAttributeAliasing(true)<br>
and<br>
state-></span><span style=" color:#000000;">setUseModelViewAndProjectionUniforms(true)<br>
<br>
Is it possible using a shadow technique in this case? If I'm right
the shadow technique installs it's own shaders.<br>
<br>
Thanks for any hint.<br>
<br>
- Werner -<br>
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