<div dir="ltr">Okay ... if you find in any case 5 minutes, attached are the proposed mods.<div><br></div><div>Thanks as always!</div><div><br></div><div>Nick</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, May 1, 2015 at 8:16 PM, Robert Osfield <span dir="ltr"><<a href="mailto:robert.osfield@gmail.com" target="_blank">robert.osfield@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi NIck,<br>
<br>
On 1 May 2015 at 19:11, Trajce Nikolov NICK<br>
<span class=""><<a href="mailto:trajce.nikolov.nick@gmail.com">trajce.nikolov.nick@gmail.com</a>> wrote:<br>
> Hi again Robert,<br>
><br>
> I took a closer look into ShadowedScene::traverse and you are right. The<br>
> reason to force osg::Group::traverse is to allow to call this from the<br>
> ShadowedTechnique, to avoid recursive calls of the same.<br>
><br>
> So I am going to ask if you can expose the local osg::Program through an<br>
> interface, that is easier .. What you think?<br>
<br>
</span>I am not in position to do a code review of osgShadow right now, so<br>
can't provide any guidance right away.<br>
<span class="HOEnZb"><font color="#888888"><br>
Robert.<br>
</font></span><div class="HOEnZb"><div class="h5">_______________________________________________<br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature">trajce nikolov nick<br></div>
</div>